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THE LATEST NEWS BELOW
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March 11th, 2013, 14:12 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded SVN r83441 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r83441
psxmem: handle io mirrors
tested on real hardware (ignoring missing fault emulation)
fixes Star Wars - Episode I
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March 11th, 2013, 10:51 Posted By: wraggster
via http://emu-russia.net/en/
New beta version of Sony Playstation 2 emulator for Windows has been released. Changes:
- microVU/VU Int: Implemented T-Bit/D-Bit handling on microVU.
-Dreamworks Over The Hedge actually requires this to load. Interpreter kind of
had it right, but didn't stop the VU on these flags, causing the graphics to
look bad and hang on the start button, works fine now.
File: Download
News source: http://pcsx2.net
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March 5th, 2013, 11:21 Posted By: wraggster
via http://www.emucr.com/
yaPSXe Git (2013/03/02) is compiled. yaPSXe is a PlayStation 1 emulator still in its early stages. It is written in C++ and developed in VC++ 2010. Author is making it public at this stage in the hope that it might attract the attention of other emulator developers who could help get this project off the ground.
yaPSXe Git Changelog:
* added no$ docs
* some changes to memory
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March 5th, 2013, 10:52 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded SVN r83315 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r83315
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March 5th, 2013, 01:13 Posted By: wraggster
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February 24th, 2013, 01:33 Posted By: wraggster
via http://www.emucr.com/
yaPSXe Git (2013/02/23) is compiled. yaPSXe is a PlayStation 1 emulator still in its early stages. It is written in C++ and developed in VC++ 2010. Author is making it public at this stage in the hope that it might attract the attention of other emulator developers who could help get this project off the ground.
yaPSXe Git Changelog:
* deletion
* added support for keeping the aspect ratio + config option
* misc
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February 24th, 2013, 01:20 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded SVN r83100 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r83100
.
---------------------
r83096
dfcdrom CDRreadCDDA fix;
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r83091
Link cable emulation for Linux. pcsxr must be configured with --enable-sio1 option. Emulation accuracy is quite low, but all games work well. Around fifty games was tested. Port to Windows will be some later.
---------------------
r83090
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February 24th, 2013, 01:16 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5569 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5569
microVU: Fixed random Unknown Opcode messages. Turns out the bios blanket writes MOV VF00, VF00 and NOP (for lower, upper respectively) ops to the VU's on boot, apparently some game designers new this and just left it being ran as part of their programs. Our problem being is it was writing it to the VU MicroMem in the wrong order!
All fixed now 
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February 14th, 2013, 15:29 Posted By: wraggster
via http://pcsx2.net/
After popular demand, I decided to create a video for everyone who prefers following a configuration step by step instead of reading one.
Also, since there are tons of 'best' configuration videos for PCSX2 floating around the web, it should be better to have an official one which we will support 
If there is enough demand, I might create additional videos for speed configurations or high end/quality configurations. Set quality to 1080p and enjoy!
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February 5th, 2013, 00:42 Posted By: wraggster
yaPSXe Git (2013/02/04) is compiled. yaPSXe is a PlayStation 1 emulator still in its early stages. It is written in C++ and developed in VC++ 2010. Author is making it public at this stage in the hope that it might attract the attention of other emulator developers who could help get this project off the ground.
yaPSXe Git Changelog:
* cleanup
* cleanup
* cleanup
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via www.emucr.com
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January 30th, 2013, 00:36 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Windows has been released. Changes:
- video: new rendering modes: 32bpp (mostly for MDECs), 8bpp (for old PCs), Auto
- video: supports horizontal screen centering and left/right screen borders
- video: matched PAL vertical centering to values used by "majority" of games
- video: fixed lower-border rendering (always using xsiz instead xsiz_div16)
- video: optional forced-automatic-centering (recommended for chaotic PAL games)
- video: optional better-than-real rendering with quads instead of triangles
- gpu: supports linestrips with uncommon end-codes (Wild Arms 2 uses 50005000h)
- cdrom: supports .sub files (for libcrypt, and for .ccd's without index 0)
- cdrom: supports .cdz files (and optionally deleting them after decompression)
- cdrom: supports error on "standby" command (used by Nightmare Creatures 2)
- cdrom: supports (de-)mute (avoid noise during modchip detect in Dino Crisis 1)
- cdrom: seek+setloc goto sectors before target (not to target) (tomb raider 2)
- cdrom: seek aborts reading (for Wild Arms 1 which lacks preceeding pause cmd)
- cdrom: seek updates data for any following getloc (needed for Resident Evil 1)
- cdrom: added getloc_l errors during seek (required for legacy of kain intro)
- cdrom: added newly discovered cd xa adpcm-buffer-empty-flag (1F801800h.bit2)
- cdrom: fixed subchannel-Q crc_16_ccitt byte-order (crc must be big-endian)
- cdrom: odd stuff like setloc+read+setloc+read+pause+read+pause+read combos
- vram-viewer: shows logged GPU command origins (CPU PC and DMA start/link)
- vram-viewer: shows laser-arrow for GP0(E3h,E4h,E5h) commands draw area/offset
- vram-viewer: allows tree-access after run (fill_3d_poly_tree_if_any_if_needed)
- vram-viewer: prevents mishandled ESC-key in hex-gpu-command child window
- debug: dynamic data/break-list allocation (no more limit on .sym datazones)
- bios: added "patch_missing_cop0r13_14opcodes_k0_k1" variant (ridge racer)
- help: added details on gpu-linestrip end-code and various new cdrom details
- help: added "information" on Xe Multi System Emulator's CD Image File Format
- help: added notes on chaotic screen centering values used by most PAL games
- icon: psx button-style icon symbols, at 12x12,16x16,32x32,48x48 pix sizes
- web: uploaded photos of the psx-xboo bios and parallel port upload circuit
- web: added nonazi logo (we are no longer mass-murdering ourselves in germany)
File: Download
News source: http://nocash.emubase.de
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January 27th, 2013, 22:46 Posted By: wraggster
A new video has been released showing Tales of the Abyss Undub WS patched 1080p running on PCSX2 1.1.0:
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January 20th, 2013, 20:26 Posted By: wraggster
The Team over at PCSX2 the PS2 Emulator for Windows have released a new video of the emulator in action, here it is:
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January 9th, 2013, 14:03 Posted By: wraggster
PS2 Emulation is improving all the time on the PCSX2 emulator for Windows and the team behind the emulator have released a new video showing off just how good it is:
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January 7th, 2013, 22:27 Posted By: wraggster
The PCSX2 Team who if you didnt know are the coders of the PS2 Emulator for windows, they have posted a video of the PS2 Game Shadow of the Colossus First Colossus running in Full HD using PCSX2 1.1.0
Heres the video:
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January 7th, 2013, 21:46 Posted By: wraggster
Sony has confirmed that it has ceased all production of the mighty PlayStation 2.
It was reported last week that the company had called time on its Japanese production of the console, but Sony has now confirmed to The Guardian that all PS2 production worldwide has been wound down.
The world’s most successful ever home console ends its innings after 12 years and with global sales of over 150m units and an unprecedented software library nearing 11,000 titles. Lifetime PS2 game sales are estimated at over 1.5bn units.
Only Nintendo’s DS can match Sony’s machine in terms of unit sales. Even the mighty Game Boy doesn’t come close.
http://www.mcvuk.com/index.php/news/...er-ps2/0108903
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January 6th, 2013, 23:04 Posted By: wraggster
no$psx 1.2, the Sony Playstation emulator for Windows has been released.
Changes:
- audio: supports 16bit sound output (less noisy on compressed adpcm samples)
- audio: supports mono output or disabled sound output (without crashing emu)
- emu: avoids triggering f8_brk_handler upon sp=FFFFFFFFh (Crash Bandicoot 3)
- emu: avoids warnings on writes to invalid io ports (unless warnings enabled)
- video: supports GP0(35h,37h,3Dh,3Fh) unused-shading commands (castlevania)
- video: added display brightness option (nonlinear bright, or linear dark)
- video: overscan: skips hidden upper scanlines (mainly for NTSC games)
- video: underscan: draws black upper/lower borders (mainly for PAL games)
- debug: memorizes old PC on emulation start (for undo "jump" via cursor left)
- debug: input boxes recognize hi,lo,pc registers (eg. for ctrl+g, goto pc)
- debug: option: allows to disable single, or multi-word disass pseudo opcodes
- debug: added optional cdrom-command logging to TTY window (see other options)
- setup: enabled automatic-save-options by default, removed fixed settings
- a22i: rejects overflow-trap-flag (t) on logical commands (via mipass_logi_inj)
- bios: fixed "extract_device_name" return value (for castlevania's "sim:")
- bios: fixed "krom_2_offset" calculation: (msb-88h)*BCh+(lsb<7Fh)+lsb-9Fh
- bios: added "patch_install_lightgun_irq_handler_inefficien t" (dqm)
- bios: added "patch_uninstall_early_card_irq_handler_inefficien t" (raiden dx)
- bios-font: 1st choice: use copy of font from psx-bios.rom (if present) (fast)
- bios-font: 2nd choice: use formerly created no$psx.chr (if present) (fast)
- bios-font: 3rd choice: create no$psx.chr from japanese 4Mbyte MS Gothic (slow)
- bios-font: 4th choice: otherwise use non-japanese font from Courier New (fast)
- bios-font: 5th choice: dummy rectangles (non-blanks required for castlevania)
- selftest: shows CPU, GPU, and SPU emulation load (in iomap "timers" window)
http://nocash.emubase.de/psx.htm
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