The Hottest DCEmu Posters
PS2 News is a News and downloads site for the
PSX & Playstation 2, We have all the latest emulators, homebrew and all the downloads on this site,
we also cover commercial gaming and console news. Part of the
DCEmu Homebrew & Gaming Network.
Modchip on a Memory Card
The awesome new Memor32
PS2 Memory card is the worlds first Mem Card for PS2 that can
be turned into a Modchip using the Memento
Software.
THE LATEST NEWS BELOW
|
January 29th, 2011, 01:47 Posted By: wraggster
Are you a Mac owner, well hows about a new version of the PS2 Emulator just for you
Work on 0.9.7 is in progress and with very promising results some of the changes are making it into the 0.9.6 build which is probably going to be the last for this version. You can download it here
The main improvement is proper implementation of memory protection handling for pcsx2, which should give 25-50% performance boost depending on the game.
This build is only for Snow Leopard 10.6.3 or newer and includes updated ZZOgl 0.21.213 and zerospu2 installed by default
:: Homepage
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
December 5th, 2010, 21:40 Posted By: wraggster
News via http://www.aep-emu.de/
From the PCSX2 PS2 emulator based on Windows ValDanX appeared in a new trial.
Quote:
Nov 30, 2010
valdanx Revision: r118
PCSX2:
1. Rewrited unstable code of r117.
2. Added VU frame skip (import from PCSX2 0.9.6).
3. Added SSE4A instructions (uncached copy).
4. Added EE Advanced Branch Reg speedhack (import from 0.0).
CDVD:
1. Fixed many small bugs.
Boot Manager:
1. Fixed bugs Z2 compress.
2. Optimized game loader.
3. Added support for delete / add a columns.
4. Added Rename Game dialog.
5. Added control over running the ISO.
6. Added support for detecting region game.
GSdx:
1. Added support for auto detecting SSE instructions (All-in-One).
2. Added control over texture filter.
3. Enabled SSE3 instructions.
4. Fixed bugs custom D3D internal res.
valdanx Revision: r117
PCSX2:
1. Created Boot Manager.
2. Added EE Cyclerate x3 (import from 0.9.6).
3. Added VU Cycle Stealing 4 (x10).
4. New div vps.
5. Fixed asm code in GS.
CDVD:
1. Fixed bug boot Contra Shattered Soldier.
2. Added new read/write format: Z, Z2, Z2x3.
Memory card manager:
1. Fixed bug delete formated cards.
GSdx:
1. Updated Xbyak to 2.29.
2. Rewrited Cuda core.
valdanx Revision: r116
GSdx:
1. Rewrited asm code.
2. Fixed GS bugs.
3. Downgraded xbyak (new can´t call xmmword).
http://sourceforge.net/projects/valdanx/files/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
November 9th, 2010, 00:58 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15848.html
PCSX Rerecording is a Sony Playstation emulator for Windows based on PCSX. Quote: "PCSX Rerecording is the rerecording version of PCSX with many customized features designed to aid in recording movie input files.".
Extract of the SVN chnagelog between revision 247 and 257
Quote:
r257
ramwatch: oops, "new" button must be always active
r256
ramwatch: fix the multiple selection glitch of watch up/down
r255
adapted ram search/watch fixes/improvements from desmume
r254
add memory viewer (not tested much)
r253
Remove IDC_C_WATCH_DUPLICATE2
r252
Lua: lazy analog joystick support { xleft, yleft, xright, yright } joypad.getanalog(which) joypad.setanalog(which, { xleft, yleft, xright, yright })
r251
RAM Search: Fix counting of number of changes.
r250
Ram Watch - Add Separator button
r249
[No log message]
r248
RAM Search: fix reset to update previous values RAM Search: redraw the list when search size/format is changed. Probably those are common bugs of the Gens-style RAM search dialog.
http://code.google.com/p/pcsxrr/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
October 10th, 2010, 17:43 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15679.html
A second offical beta version of the Playstation 2 emulator PCSX2 v0.9.7 has been released.
Quote:
Hey people,
today we make the second 0.9.7 beta release available: PCSX2 0.9.7 (r3878)!
The 0.9.7 series is marked as unstable/beta, meaning it still has some known bugs and unimplemented features but it is fully supported by the PCSX2 team. We´ve spent the last months on various aspects of the emulator, adding to the awesome progress seen in beta 1. This release has been compiled with extensive optimizations, so you can expect a small speedup over r3113
Here´s some of the changes:
Gui work: threading, layout and stability have been improved.
Some of the reported .ini writing issues should be fixed now.
Game database: bug fixes, more entries, compatibility hints for pcsx2.
Automated patching enabled now: known fixes/settings for some games can be enabled automatically.
Emulation fixes to microVU.
VIF/GIF work: Slightly faster and more compatible.
Much work on GIFPath ordering issues. many games with previously flickering textures should work better.
IPU retooled and optimized: A bit faster, a bit more compatible and much more sane (no more coroutines).
Removed hazardous MMX/XMMregister freeze/restore. Speedup and stability is improved.
Savestates are now free of memory leaks.
Disk swapping works on a few games now (not all yet though).
New "fast CDVD" speedhack. Load levels as fast as possible!
Console logging is now configurable to be as verbose as in developer builds.
Commandline support.
A lot of other small tweaks and additions.
http://pcsx2.net/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
October 10th, 2010, 17:39 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15686.html
PS2InfoGB is a port of the Game Boy emulators InfoGB for the Playstation 2 console and based on dlanor´s source of PS2InfoGB rev. 4.
Quote:
=> Rev.6c
- Fixed: No-sound issue with some ROMs
- Fixed: Sound buffer overloading issue
- Added: Ability to remember position on browser list, after back to menu
- Added: Possibility to run ROM with longer file name than 32 characters, if
save device is set to MASS
- Removed: Save and Load config option from ingame-menu (all configuration files
will be saved automatically)
- Changed: Turbo config on/off option. Now it will force setting
buttons configuration after switching to ON
http://psx-scene.com/forums/showthread.php?t=61166
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
September 18th, 2010, 00:54 Posted By: wraggster
Peter Dille is quite possibly one of the most qualified people to speak about PlayStation's 15 year legacy. Minus a stint at THQ, SCEA's senior vice president has been working with Sony since the PS1 launch, returning for the PS3 era. Not only did we get to speak with him about the past 15 years, but we had a chance to talk about the future and the growing importance of the Network in Sony's vision of gaming's future.
Joystiq: This is a difficult first question, but what in your mind is PlayStation's single greatest contribution to the industry since its introduction 15 years ago?
Peter Dille: I think PlayStation changed the business in a way that made gaming popular and accessible to a much bigger audience than had been the case. When we introduced PlayStation back in 1995, we were competing against Sega and Nintendo -- two very successful companies. Largely, folks regarded gaming as something kids did, that something kids would grow out of it once they came to their senses.
What PlayStation proved was that gaming was a legitimate form of entertainment, and the combination of the Sony brand and the PlayStation product and brand identity resonated with folks who were teenagers, but also people who were 35 years old. And the proof is: in 1995, the business was $2.5 billion, and today it's a $20 billion business. We helped grow this business in a way that I think speaks for itself.
http://www.joystiq.com/2010/09/16/so...5-year-legacy/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
September 14th, 2010, 23:15 Posted By: wraggster
Sony's answer to the problem of PS2 backwards compatibility for PS3 appears to be a case of repackaging the vast majority of the original hardware and supplying it as an all-new add-on.
The recently unearthed patent application, first revealed in the West by Siliconera and currently being dissected on Japanese gaming forums, describes how a "removable adaptor" is connected to a "next generation games machine". The not-so subtle codenames ("200" and "300") are clearly supposed to represent PS2 and PS3, though the patent could apply to any games machines going forward.
English-translated versions of the diagrams show us how Sony intends to make it work. The "200" box appears to be an almost entirely complete rendition of the original hardware: CPU, memory, graphics chip and RAM are in there, along with a bespoke module for DVD emulation (note that there is no actual optical drive). Inputs and outputs are routed through a hub that connects both to the "300" unit and a router.
The real challenge here is bandwidth. The PS3's USB ports are capable of transferring around 35 megabytes per second at their maximum throughput level - no way is this fast enough to host an entire console. The fact that the hub appears to be handling Ethernet traffic suggests that Sony's solution to the bandwidth issue is to use the gigabit network port on the rear of the unit.
This offers a 125 megabyte per second connection between the host console and the "removable adaptor". The theory is that the PS2 game disc is inserted into the PS3 with data from the drive combined with input from the controller(s) being beamed over the LAN port. The adaptor then decodes the data and processes it exactly as a PS2 would. The output data is then transmitted back to the PS3.
Quite what form that data takes remains unknown, but an educated guess would be uncompressed video and audio which is then displayed (and perhaps upscaled) by the PS3: a 480p video signal at 24-bit RGB running at 60Hz would probably entail around 72MB of bandwidth with a minimal amount of overhead for audio. That's way beyond USB 2.0, but should be manageable via the gigabit Ethernet port.
It's possible that the encoder mentioned at point 212 could be compressing the image using something like MJPEG (as used by the PlayStation Eye's 60Hz throughput) and this would work over USB 2.0. However, any form of additional compression and decompression will badly impact image quality and it would not explain why the "removable adaptor" would require its own connection to the router at all. Logically speaking, the only reason it is there is because the PS3's own LAN port will be occupied by the adaptor itself, and the PS3 still needs support for a wired internet connection.
All told, it's a bit of a crazy scheme. This notion of effectively cramming an entire PS2 into a box you attach to your PlayStation 3 might seem like rampant overkill. However, we live in a world where electronics are radically shrinking year on year. If Microsoft can shrink its CPU and GPU onto a single, relatively low-power chip, then the notion of combining an entire PS2 into a single package isn't particularly far-fetched at all.
If there's any disadvantage to this idea, it'll almost certainly be the case that the games will be laggier than playing them on original hardware: all this traffic across LAN ports, perhaps combined with upscaling on the PS3 end must surely be adding latency you wouldn't get on the original PS2 itself.
However, it is worth remembering that this is merely a patent application, a method of protecting an idea and not necessarily any indication of any kind of final end product. However, it does provide a fascinating insight into the thoughts and processes going on at Sony Computer Entertainment.
http://www.eurogamer.net/articles/di...ent-blog-entry
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
« prev 
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
next »
|