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THE LATEST NEWS BELOW
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September 26th, 2011, 02:36 Posted By: wraggster
via http://www.emucr.com/
Pokopom PSX Pad Plugin v1.6 is released. Pokopom is a PSEmu Pro pad plugin that emulates a DualShock1 and DualShock2 controller for PS1 and PS2 emulators respectively. It only uses XInput, so as to avoid the DirectInput troubles with X360 controllers. It currently has no configuration available, and defaults to use the first and second XInput controllers as pad1 and pad2 respectively.
Pokopom PSX Pad Plugin v1.6 Changelog:
1.6 - 2011-08-12
Some internal changes to DualShock1. Also, now when in digital mode
the analog sticks can be used as dpad and face buttons respectively.
1.5 - 2011-08-11
Fixed a DualShock2 bug that caused Ar Tonelico to crash on startup.
1.4 - 2011-08-09
Fixed tons of bugs on DualShock2, that solves many issues. Thus, it no
longer requires the previous FF12 hack either.
-. Added "pressure" emulation, dunno if it works well though.
-. Added Hot plug/unplug, which seems to work alright.
1.3 - 2011-08-09
Added DualShock2 support for PCSX2 and other whatnots for that emu.
Also, added some vibration stuff from Harakiri's update.
http://www.geocities.co.jp/Playtown-...dualshock.html
There's also a hacky auto_analog to avoid some issue with FF12. It kept
reverting back to digital mode.
-. Changed analog/digital toggle to the spacebar.
1.2 - 2011-08-08
Initial PCSX2 support.
1.1 - 2011-08-08
Minor changes to rumble, added readme on package.
Now it stops the rumbling on close.
1.0 - 2011-08-06
Initial release.
http://www.ngemu.com/forums/showthread.php?t=145013
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September 26th, 2011, 02:08 Posted By: wraggster
news via http://www.aep-emu.de/
The PCSX-Reloaded Team has updated the Playstation 1 SPU plug-in P.E.Op.S. DSound PSX SPU: emuforums PEOPS DSound 1.09 - repair
Quote:
SVN 7 - Community Edition
- New ini system (per emulator)
- User guides written
- Expert options (tweakable customizations)
- Phantom pad engine using Dekker´s Algorithm (erase echos - see expert options)
- Redesigned to work on nearly all sound cards (works on 1990s systems with 4x cdrom drives)
- Misc (real author names, optimization juggling, else)
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September 16th, 2011, 16:05 Posted By: nextvolume
Hi, this the CHIP-8 Emulator I have programmed for the Sony PlayStation, using my development kit (the PSXSDK).
All instructions and information included. For who does not know what CHIP-8 is, read the Wikipedia article
Download it here! Source code is included.
Enjoy!
There are some minor quirks on the real hardware, but nothing major.
Also give a look at my open source homebrew software development kit for the original Sony PlayStation: http://code.google.com/p/psxsdk
My email is tails92@gmail.com
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September 12th, 2011, 00:03 Posted By: wraggster
PCSX2 SVN r4915 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4913
cmake: fix some linking issue with gold linker (AFAIK only fedora use it for the moment)
r4914
GSdx: New: Dynamic CRC Hacks system (disabled by default).
See tools/dynacrchack/DynaCrcHack.c for full instructions.
For development of CRC hacks (and just for the fun of creating such a system), Allows GSdx to load and use CRC hack logic from an external DLL, and reload it, at runtime, whenever this DLL changes (but act normally if this DLL isn't found).
This external DLL is compiled from a single C source file (a sample is provided, containing the current MGS3 CRC hack logic). There's also a system to automatically compile this C file into the DLL whenever the C file is modified, thus creating a system of instant [save C file] -> [GSdx switches to the new logic].
It's actually a pretty cool system, and might have other usages where it's useful, for the sake of tests/development/tweaking, to modify code logic during runtime. The overhead of such system compared to pre-compiled code is very low (e.g., in the case of CRC hacks which are called thousands of times/sec, I couldn't notice any difference in performance).
Compilation of the C file is currently done using TCC (Tiny C Compiler - http://bellard.org/tcc/ - extremely fast, light and powerful). TCC itself needs to be downloaded separately (~250K download, no install required). The system currently supports Windows only.
r4915
Oops. Now it's disabled by default 
Download: PCSX2 SVN r4915
Download: Official Beta Plugins Pack [09 August 2010]
Source: Here
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August 28th, 2011, 12:29 Posted By: wraggster
news via http://www.aep-emu.de/
Nuvee is an input / controller plugin for Sony Playstation 1 and 2 emulators.
Quote:
News:
- 08-21-11 Add mouse, keyboard usb emulation
- 08-19-11 Add C button to keyboard map
- 08-19-11 Fix lightgun swapping
- 08-19-11 Add profile: Endgame
- 08-19-11 Add hotplugging usb devices, hotswapping devices
- 08-18-11 Add profiles: Starsky & Hutch, Gunfighter 2
- 08-18-11 Add profiles: Dead Aim, Dino Stalker, Gunvari Collection
- 08-18-11 Add keyboard d-pad, extra guncon2 buttons, latch guncon2 near VBlank times (fixes trigger)
- 08-17-11 Added PS2 game profiles
- 08-17-11 Added PS2 Guncon 2 support (PCSX2)
- 08-15-11 Added USB OHCI support
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August 16th, 2011, 21:51 Posted By: wraggster
via http://www.aep-emu.de/
Nuvee is an input / controller plugin for Sony Playstation 1 and 2 emulators.
Quote:
News:
- 08-07-11 Added several PS2 profiles
- 08-07-11 Added PS2 G-Con 45 support (PCSX2)
- 08-07-11 Made nuvee emu-independent (RawInput changes)
- 08-07-11 Added Moorhuhn 2/3 profiles, fixed Moorhuhn X profile (delete old profiles.ini)
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August 10th, 2011, 01:29 Posted By: wraggster
via http://www.emucr.com/2011/08/pcsx2-svn-r4856.html
PCSX2 SVN r4856 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4853
SPU2-X: Removed the std::vector I used out of lazyness. The config dialog should no longer keep an ever-growing list of devices, and it has less potential side-effects if somehow the portaudio device list changes while the dialog is open.
3rdparty/portaudio: Removed debug prints on release targets.
r4854
SPU2-X: Experimental change! Lowered the lower latency limit to 3ms if the timestretcher is not being used. This latency will add up to the output latency as usual, but with a good sound chip this should allow overall latencies < 15ms.
r4855
Added "portable.ini" to /bin, so SVN builds will work in portable mode by default.
r4856
spu2x: linux compilation fix
http://www.mediafire.com/?ifrmvp79ip3t8hl
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August 2nd, 2011, 00:17 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-17331.html
The PCSX-Reloaded Team has updated the Playstation 1 SPU plug-in P.E.Op.S. DSound PSX SPU: emuforums PEOPS DSound 1.09 - repair
Thanks to Emu-France for the news.
Quote:
Release 21
changes:
- fix ADSR fractions (Resident Evil 3)
- fix reverb volume $3fff -> $7fff (Resident Evil 2)
- new output spu blocker (all games, buffer quality + improved latency)
- fix XA / CDDA distortion (all games)
- fix XA / CDDA interpolation (all games)
- fix XA / CDDA timing
- fix 1.00 Gaussian strengths
- fix SPU timing (Actua Soccer 2 + FIFA dropouts)
- fix A/V sync (Novastorm)
- fix mono + frequency response to work correctly
- $1000 jumps for dead channels creates halt (Metal Gear Solid)
- SPUsetframelimit to bypass spu blocker (shark only)
Presets are now stored in archive
http://www.ngemu.com/forums/showthread.php?t=140191
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July 26th, 2011, 04:01 Posted By: wraggster

Just before i collapse into bed here comes another of our sites returned to full health and back for your viewing pleasure, PS2 Emu is our PS2 and PS1 site covering everything including homebrew and emulation for the consoles above.
Check it out here --> http://ps2emu.dcemu.co.uk/
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July 26th, 2011, 02:35 Posted By: wraggster
via http://www.emucr.com/2011/07/pcsx2-svn-r4825.html
PCSX2 SVN r4825 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4824
cmake: add new Gif Unit files.
r4825
newGif - Fix Area 51 slowness.
http://www.mediafire.com/?69sejbr2crv319c
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July 17th, 2011, 23:46 Posted By: wraggster
via http://www.emucr.com/2011/07/pcsx2-svn-r4812.html
PCSX2 SVN r4812 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4811
pcsx2, zzogl-pg: allow to change some default path with compilation flags.
cmake: Add PLUGIN_DIR and GAMEINDEX_DIR options to easily select install
directory. Install GameIndex.dbt during install phase.
r4812
debian: reduce package complexity. Merge pcsx2-data (only 2 files) into pcsx2
and pcsx2-plugin.
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July 4th, 2011, 23:39 Posted By: wraggster
News via http://www.emucr.com/
PCSX Reloaded SVN r68249 is released. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r68249
gte: fix MAC0 shift (pcsxr issue #8874, shalma)
fixes missing elements in Soul Reaver and Spyro.
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