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December 21st, 2008, 14:18 Posted By: wraggster

This isnt a serious awards thing but a way to guage public reaction as to what the people here at DCEmu think is the best in each category for the Year of 2008, ill let each category run until the end of Dec 31st to see who has won, theres no prizes but it will be interesting to see whats the winner voted exclusively by the members of DCEmu.
So one vote each.
Whats the PS2 Game of the year?
Your Votes Via Comments - GIve some info for your vote too.
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December 21st, 2008, 14:17 Posted By: wraggster

This isnt a serious awards thing but a way to guage public reaction as to what the people here at DCEmu think is the best in each category for the Year of 2008, ill let each category run until the end of Dec 31st to see who has won, theres no prizes but it will be interesting to see whats the winner voted exclusively by the members of DCEmu.
So one vote each.
Whats the Best PS2 accessory of all time?
Your Votes Via Comments - GIve some info for your vote too.
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December 21st, 2008, 14:17 Posted By: wraggster

This isnt a serious awards thing but a way to guage public reaction as to what the people here at DCEmu think is the best in each category for the Year of 2008, ill let each category run until the end of Dec 31st to see who has won, theres no prizes but it will be interesting to see whats the winner voted exclusively by the members of DCEmu.
So one vote each.
Whats the Best PS2 Game of all time?
Your Votes Via Comments - GIve some info for your vote too.
To read more of the post and Download, click here!
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December 13th, 2008, 12:12 Posted By: wraggster
Are you ready to rock? Or, more specifically, will you be ready to rock on December 18? That's the day (a Thursday, in fact) that Wii and PS2 owners will finally be able to call friends over for a Rock Band 2 party. That's right – before the weekend. Crazy, huh?
RB2 for Wii supports the download (and storage on SD card) of tracks via the in-game music store only; you'll have to add Wii Points through the Wii Shop Channel, per usual. PS2 owners ... sorry, but your DLC is in another castle.
Here's the package / pricing breakdown. Note that peripherals for the PS2 version are already on sale.
Special Edition Bundle (Wii) – $189.99
Standalone Software (Wii) – $49.99
Standalone Drums (Wii) – $89.99
Standalone Guitar (Wii) – $69.99
Standalone Software (PS2) – $49.99
http://www.joystiq.com/2008/12/12/ro...ps2-on-dec-18/
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December 12th, 2008, 19:22 Posted By: wraggster
The Playstation 2 Emulator PCSX2 has been updated, heres whats new:
After a really long period of silence,we're back with a bang!
Today we are announcing the release of Pcsx2 Playground 1.0.0395
Born as a 'playground' test-bed for Pcsx2 modifications and code, the Playground project evolved into much more, over a period of about 4 months.
Created by Air (aka Jake Stine),arcum42,cottonvibes,drkIIRaziel,rama and tested by Krakatos,the team would like to thank:
- Thanks to the original Pcsx2 development team, to the betatesters and to everyone that helped them. Without their work, Pcsx2 would not exist, and neither would the Playground project!
- Thanks to the pcsx2 team once more for graciously hosting our forums.
- Thanks to the Pcsx2 team once again for providing hosting space
- Thanks to Gigaherz for the render used in the playground logo
- Thanks to all the people who tried the various Playground revisions over these months, providing us with helpful feedback
- Thanks to everyone else who supported Playground, without you all this would have not been possible!
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December 8th, 2008, 22:02 Posted By: wraggster
Eugene Plotnikov has released a new version of his Media player for the PS2, heres whats new:
Changelog for Version 2.9 (Rev.1)
- added "rotate image" function for JPEG viewer:
- "circle"/"angle" - rotate image counterclockwise;
- "R1"/"shuffle" - rotate image clockwise;
- fixed bug in MPEG4 decoder;
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news via pdroms
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December 8th, 2008, 21:53 Posted By: wraggster
SX has released today a new test build of Beats of Rage for the PS2, heres the release details:
Does anyone want to try out a build I've finally been able to compile. Its the same version as Pixel's Port 0.1b but I have managed to get it to compile using the latest SDK. Feedback required. Lets see if it runs since I don't have a PS2 to test with...... Just replace your working elf with this one.
Only existing users of Pixel's PS2 BOR Port are required to give me feedback since I don't know what the file layout is for Pixel's Port.
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December 7th, 2008, 17:25 Posted By: wraggster

Finding themselves in need of a thermometer that could communicate with the computer, The Cheap Vegetable Gardener resorted to a bit of hacking. They created this PS2 controller thermometer by attaching some thermistors to the analog stick inputs. Each PS2 controller could collect data from up to four thermistors. There is an auto shutoff feature built into the controller that shuts off the analog signal after a period of non use. To overcome this, they simply taped the L2 button down.
http://hackaday.com/2008/12/07/ps2-c...r-thermometer/
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December 7th, 2008, 05:28 Posted By: Christuserloeser
SX posted a beta build of OpenBoR for PS2 at LavaLit.com:
Does anyone want to try out a build I've finally been able to compile. Its the same version as Pixel's Port 0.1b but I have managed to get it to compile using the latest SDK. Feedback required. Lets see if it runs since I don't have a PS2 to test with...... Just replace your working elf with this one.
Only existing users of Pixel's PS2 BOR Port are required to give me feedback since I don't know what the file layout is for Pixel's Port.
Here is a quote from Pixel's How-To from psx-scene.com on how to use Pixel's port. See if this helps:
The software will look for the file "bor.pak" on the same location it was booted. For example, if you use ps2link to boot it from host:, it will try to load the bor.pak file at host:bor.pak. It doesn't reset the IOP, so, it should be able to get benefits from any previously loaded irx, and thus, it should maybe load magically from hdd. No idea though...
Now, you can force the boot location by renaming the binary. If it starts with "cd" (like "cd_bor.elf") it will try to load the file cdrom0:\bor.pak, if it starts with "dvd", it will try to load the file cdrom0:\bor.pak, in DVD mode, if it starts with "host", it will try to load the file host:bor.pak, and finally, if it starts with "mc"... duh... forget about it
The options should be automatically saved on the memory card. Beware, it doesn't tell when it does... but just don't remove the memory card, the joypads, or switch off the console when it does, that is, when you exit the settings menu, or when you finish off the game.
To download, register at LavaLit and check the attachment in this post:
http://lavalit.com:8080/index.php?topic=2186.0
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December 6th, 2008, 20:39 Posted By: wraggster
The Gundam tap never runs dry at Namco Bandai Games. Mobile Suit Gundam: Gundam vs. Gundam came out like two weeks ago in Japan which means its about time for them to announce a new Gundam game.
Mobile Suit Gundam: Gihren no Yabou Axis no Kyoui V is a follow up to Mobile Suit Gundam: Gihren no Yabou Axis no Kyoui which came out for the PSP last February. Unlike Gundam vs. Gundam, the Gihren no Yabou branch of Gundam games are more like Risk.
While Mobile Suit Gundam: Gihren no Yabou Axis no Kyoui was only a PSP game, Mobile Suit Gundam: Gihren no Yabou Axis no Kyoui V is in development for the PS2 and PSP. Both versions will be simultaneously released in Japan and probably only in Japan on February 12. The PSP version is 1,300 yen cheaper and as a bonus anyone who bought last year’s Gihren no Yabou PSP game can load their play data to unlock 14 scenarios from the beginning.
This isn’t the only Namco Bandai game to get a simultaneous PS2/PSP release. They are using the same strategy with Soul Eater: Battle Resonance which comes out this January. It seems like only their anime games get this treatment, though. Still, it’s interesting to see publishers like Namco Bandai keep the PlayStation 2 going well into 2010 with PSP ports.
http://www.siliconera.com/2008/12/05...p-gundam-game/
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December 4th, 2008, 22:14 Posted By: wraggster
News/release from Bootlegninja

Now that we've had a laugh at dangwoot's joke news post, , we can move on to actual releases like FMCB 1.8b
changes as follows:
Quote:
- Fixed broken installation from CD
Latest version has arrived with a new look and Installer GUI.
Usage :
Please read "Noobie Installation Guide" and "Advanced User Guide" (HTML format, made by JNABK) in archive.
Check for updated tutorial at Free MC Boot Installation http://bootleg.sksapps.com/tutorials/fmcb/
You can also watch this video install tutorial made by Guacatechs :
Special Thanks to all involved in many tests :
Bootlegninja, JNABK, TnA, dlanor, g.t.o, psychomantis, tar, krika69,
AdvanS3B, katananja, Janaboy (all the tester team and everyone I forget).
See the file CREDITS.txt for full credits list in archive.
Please note that FMCB is now under license (see archive for details).
__________________________________________________
Technical Details :
Installer side :
- New GUI, graphics & sounds by Berion.
- Installation now possible on mc slot 1 & 2.
- Fixed problem with chinese clone card (was generating wrong mcid).
- Changed "PowerOff PS2" option into "Launch Free McBoot".
- Better compatibility with early jap models.
Loader side :
- New elf load method which make it launch faster.
- New cnf vars to control "X Enter" and "/\ Version" position at osdsys
main menu screen.
- Fixed bug about loading elfs from OSDSYS turing into simple FMCB reboot
on some ps2 models (due to new elf-loader mentionned above).
- Fixed problem with chinese clone card not booting due to bug fixed in
mcid generation above.
- Fixed freezing bug while loading COGSWAP.
- Fixed bug about loading osd settings correctly.
- Fixed bug about Ps1 game color bug (due to bug fixed above).
- "FASTBOOT" can be used in button-launch and OSDSYS items paths.
- added "OSDMENU" support in the cnf while defined on LK_?_E? path
entries: It enforces OSDSYS to skip disc boot even with Skip Disc boot OFF.
- SkipMC now control DVD Player update check from MC.
- Changed method of loading CNF from MC, now first check one the one that
booted FMCB.
- added new BREXEc-SYTEM folder icon that match new FMCB design by JNABK.
- Better compatibility with early jap models.
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December 4th, 2008, 22:08 Posted By: wraggster
Sorry about the long silence folks. I know most of you must be wondering what's going on these days and wondering where has everyone gone. Some of you already know I've been busy with moving from the US to the UK and this has kept me quite busy with sorting out visas and then with the actual move. Of course, once I made it, I was far from being able to put much time aside to be active again. I had a marriage to prepare for!
Well, I'm happy to say that I am now married to a certain lady some of you may know as Raefraction. She is the sister of refraction, and so this now makes me his brother in law. Odd as it may seem, PCSX2 became a gateway to something more than I could have ever imagined. It's led me to my beautiful wife and great new family. I'm not sure if this is a first for emulation, but I'm sure anyone would be hard pressed to find another example quite like this.
All that said, I'm working my way towards getting back into the swing of things. I've still got just a few more quirks to work out, but the bulk of it is done. I'm also planning on egging on my new brother in law to get back into this with me as well. Give us just a bit more time, and I'll see what I can do. Thanks for bearing with us while things have been busy in our every day lives.
For those interested, you can see pictures from the wedding (which include myself, refraction, Raefraction and family) at General Emulation.
Also there is a video I've uploaded to youtube of the ceremony. Keep in mind that due to their 10 minute limits for videos, I've had to separate it into two parts, which you can view in the above post as well. Thanks again, and I'll be back soon.
http://www.pcsx2.net/
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December 4th, 2008, 19:43 Posted By: wraggster
news via french site jv247:
The disappearance of the PS2 backwards compatibility of the PlayStation 3 had caused the dissatisfaction of a number of players. It appears, however, it has not been completely abandoned. Indeed, according to our sources at a publisher of games, backwards compatibility should be part of a recent firmware update for the PS3. Withdrawn at the last moment, it could still be contained in a forthcoming updates. This addition would aim to facilitate the arrival of PS2 games on the PlayStation Store. Stay tuned ...
http://www.jv247.com/console.php?con...=8&news_id=192
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November 25th, 2008, 02:10 Posted By: wraggster
News/release from Ifcaro
Hi, I present to you the first game that I'm done. A few days ago I had the idea of writing a tetris from scratch, and I have done. First I did for the PC and then port to the PS2.
Quote:
Ifcaro's Tetris for PlayStation 2 ChangeLog:
Version 1.3
-------------------------------------------------
- Fixed bug in the level 10.
- Now the top button makes the piece to fall suddenly.
- Added the possibility of personalized music from a usb.
Version 1.2
-------------------------------------------------
- Back to LIBSD.
- Added Sound Effects
- Fixed compatibility issues with booting from a memory card and usb
Version 1.1
-------------------------------------------------
- Changed the modules Padma, sio2man, libsd by freepad, freesio2 and freesd.
Version 1.0
-------------------------------------------------
- Initial version
Download: http://ps2dev.ifcaro.net/programas,15.htm
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November 24th, 2008, 20:29 Posted By: Shrygue
via Kotaku

Who would have thought that this late in the console's life cycle that a PlayStation 2 game would make the cover of a major gaming publication? The latest issue of Play magazine features Atlus' upcoming RPG Persona 4, with a whole slew of special Shin Megami Tensei-themed features packed inside. It's really an odd sight to see, especially considering the other games listed in the top-right corner of the cover - Afro Samurai, Mirror's Edge, Resistance 2, Sonic Unleashed, and Prince of Persia - all big name, current generation titles.
I get the feeling this is a sort of swan song for the aging console, but what do you guys think? Is this the last time a PS2 title will grace the cover of a major multi-platform gaming mag, or does the little black box still have some life in it yet?
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November 16th, 2008, 10:36 Posted By: wraggster
News via psx scene
Sorry about the late announcement on this one, EEUG slid this one in under the radar
Looks like we have a number of changes this time like an added JPEG viewr and bugfixes. Also noted is an updated language file.
Quote:
Changelog for Version 2.9 (Note updated language files)
- fixed incorect subtitle alignment when subtitle font horizontal size
is not equal to the default value of 32;
- slightly changed file autodetection algorithm;
- added baseline JPEG decoder (written from scratch) and rather primitive
JPEG viewer. Sequence of images can also be viewed using the same
button combinations as for audio/video playlists ("circle" for folder and
"R1-circle" for the current folder). While in viewer following gamepad and
remote control buttons can be used:
- left : previous slide;
- right/cross: next slide;
- triangle : exit;
- rectangle : zoom-in/zoom-out (only for images with resolution lower than screen one);
Note: decoder supports only baseline JPEGs at the moment. Progressive,
loseless and other "exotic" files are not currently supported.
Maximum image resolution that has been tested is 6912x4608 though higher resolution images should also be processed without problems;
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November 9th, 2008, 10:11 Posted By: wraggster
News from LBGShi
Before I begin, I should note that Oobles gave the OK for me to make this thread, and the project on the PS2Dev.org main site as well. Given the atmosphere, and that some PS2Dev members are quite opposed to cheat/hacking systems, it would be a grave error not to mention that, so I hope Oobles doesn't mind my name-dropping
For some time now (several years, off and on), GSHI.org administrative staff and several select members of the scene have been working, in secret, on something tentatively called Project Artemis: a hacking system for the Playstation 2. The primary goal of this project is to allow users to create, or hack, their own cheat and game enhancement codes, using RAM-dumping, dump comparison, constant memory writes for testing, breakpoints, and as many other tools as feasible.
The project is far from complete. There have been quite a few stumbling blocks, and some impressive progress has been made. Through several primary coders (Sang123, Hit n' Run Games, misfire, Shyam Narain, Xerxes Technologies, cYs Driver), it has been determined that...
A: Hiring a company to design such a system will result in either paying tens of thousands of dollars, or ending up with a company that cannot complete the project, and...
B: Hiring a solitary coder, such as a skilled member of the scene, will eventually result in the coder being overwhelmed.
Hence, lacking the necessary funds to hire a coding group or company adept enough to complete the task at hand within a reasonable amount of time, we have made the best decision possible, with Artemis, GSHI, and the scene in mind: to bring the project out of the darkness, and into the realm of open source.
If anyone is interested in contributing (even an indication of interest in the project helps!), feel free to make a post, if only to say so. We will continue to chronicle our progress, research, and thoughts here: http://gshi.org/vb/forumdisplay.php?f=56
...though I will be quite happy to respond to any questions or comments you have here as well. There is also a SubVersion repository for Artemis at http://gshi.org/svn/artemis/, with some of misfire's recent work, and quite a bit more source from various authors will likely be committed in the near future.
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October 27th, 2008, 20:33 Posted By: wraggster
In North America and Europe Sonic Unleashed is exploding on every viable console on the market with a PlayStation 3, Xbox 360, Wii, and PlayStation 2 version that Japan isn’t getting. Sega of Japan plans to release Sonic: World Adventure (renamed to better fit Sonic’s journey around the Earth and downplay the Werehog thing?) only on the PlayStation 3, Xbox 360, and Wii. The PlayStation 2 port will be completed before Sonic: World Adventure launches in Japan so this begs the question why is Sega passing on it? It’s not like Sega Japan is abandoning the PlayStation 2 entirely. Thunderforce VI comes out on Thursday in Japan and unless Sega has anything secretly planned it will be the final PlayStation 2 game published by Sega in the region.
http://www.siliconera.com/2008/10/27...nic-unleashed/
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