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June 17th, 2013, 21:20 Posted By: wraggster
via http://www.emucr.com/
PCSX2 gsdx-ogl-wnd SVN r5665 is released. PCSX2 gsdx-ogl-wnd is a branch of PCSX2. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 gsdx-ogl-wnd SVN Changelog:
r5665
gsdx-ogl-wnd: fix ifdef mess on fxaa (both dx and ogl)
---------------------
r5664
gsdx-ogl-wnd: VS2010 doesn't support string bigger than 64k bytes. So remove PS3&360 shader from fxaa
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r5663
gsdx-ogl-wnd: port (minor) renderer update of r5649 to opengl
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r5662
gsdx-ogl_wnd: Merging r5633 through r5661
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r5661
gsdx-ogl-wnd: ... forget to add the file...
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r5659
gsdx-ogl-wnd: implement fxaa. I directly reuse the .fx file with minor update
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r5658
gsdx-ogl-wnd: * Patch from miseru to fix VS2010 * Quick fix for 8-bits textures
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r5657
gsdx-ogl-wnd: * Don't write color during stencil. Keep the old method to ease debug * Realign date shader on DX * keep stencil ref to 1. Reduce stencil management burder * Fix texture pitch (was in pixels but need bytes). Fix Bleach Blade B...
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r5656
gsdx-ogl-wnd: * properly set the stencil write mask * Multiply Y coodinates by -1. Let's hope it fixes shadows gliches.
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r5655
gsdx-ogl-wnd: * detect Advanced Micro Devices for newer AMD Card... * Mess with coordinate for StretchRect. Upscaling seem to work now. Surely the biggest diff between ogl and dx...
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r5651
gsdx-ogl-wnd: * factorize sample object creation * remember frame buffer attachment state * Use a basic context on EGL. Allow to use Mesa 9.1 on AMD GPU. * precompile vertex and geometry shader to avoid benchmark polution on replay * Try ha...
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r5650
gsdx-ogl-wnd: * Fix shader alpha issue. Hoppefully fix lots of glitches. * Use glBufferSubData to upload data into the constant buffer instead of map/unmap. More fps * Fix wrong api setup on EGL * Be more portable on glsl2h
http://www.sendspace.com/file/c820rt
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June 17th, 2013, 21:01 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5675 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5675
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
---------------------
r5674
gsdx: * don't delete the wnd in GSclose. It can still be used later * Properly detect the GL_ARB_gpu_shader5 extension for Fxaa * A couple of fix in Create (GSopen1) of GSWndEGL/GSWndOGL
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r5673
i18n: refresh string translation GSdx: nothing to see
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r5672
gsdx: miss a part of the previous patch...
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r5671
gsdx: * add exception in GSWndEGL and GSWndOGL * Try to use EGL when GLX failed => you don't need any flags for the opensource driver 
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r5670
pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long) gsdx: * move gl function loading into GSwnd. Clean the header and avoid to rely on macro. * Always require libegl for GSdx. You still need to select the AP...
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r5669
gsdx (ogl): * fix memory leak of m_wnd * don't escape % in the shader string * Fix shadeboost StretchRect parameter
http://www.sendspace.com/file/cc09ps
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June 17th, 2013, 14:23 Posted By: wraggster
News from Neoflash:
NEO Summer Retro Coding Contest 2013 for all retro platform announcement
*** Close time: Aug.20th 2013 ***
more info: http://www.neoflash.com/forum/index.php/topic,7624.0.html
* Homebrew Game division
There are top 3 winners for all platform
* Homebrew APP division
There are top 3 winners for all platform
Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP/Wii ......
The rules of NEO Summer retro coding contest 2013:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] If your production have enter other contest before, you can use it to enter this NEO contest still.
[3] The No.1 winner from last Neo contest can't use their same project (even it come with many updated) to enter this contest again.
[4] You can submit more than one project for any platform at the same time, without any limit.
[5] You must put the NEO Retro Compo badge and NEO website link to your program and show it in the first page.
The top 3 prize list for the winners:
The No.1 : US$500 cash , OR choose any items from the NEO online shop, just not over U$800 total value.
The No.2 : US$300 cash , OR choose any items from the NEO online shop, just not over U$500 total value.
The No.3 : US$200 cash , OR choose any items from the NEO online shop, just not over U$300 total value.
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June 3rd, 2013, 15:26 Posted By: wraggster
news via http://www.emucr.com/
PCSX Rerecording v0.13b Nach 2 is released. PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.
PCSX Rerecording v0.13b Nach 2 changelog:
Save states employ some compression.
New Lua Functions:
emu.sleep()
input.getlastbuttonpolled()
gui.hashframe()
gui.filepicker()
savestate.savefile()
savestate.loadfile()
pcsx.getgamename()
pcsx.switchspu()
pcsx.makesnap()
pcsx.quit()
pcsx.suspend()
Bugs which were fixed are actually included this time:
Memory leaks in save states removed.
Memory allocation overhead in save states removed.
File system overhead in save states removed.
Resource leaks in movie files removed.
No changes made to plugins
http://www.sendspace.com/file/8vmjep
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May 27th, 2013, 23:59 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5642 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5642
pcsx2: support both pnach and PNACH extension (linux is case sensitive...)
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r5641
pcsx2: fixed cheat loading on linux.
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r5640
pcsx2 gui: * handle cheats and cheatsWS folder like others data folders. Note: I didn't add new gui entry but every configuration bits are here. Tell me if you want addional entry
http://www.sendspace.com/file/6clz9d
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May 27th, 2013, 23:36 Posted By: wraggster
via http://www.emucr.com/
PCSX Rerecording Nach SVN r600 is compiled. PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.
PCSX Rerecording SVN changelog:
r598
[No log message]
r599
[No log message]
r600
Added pcsx.quit()
http://www.sendspace.com/file/4du2nd
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May 27th, 2013, 23:35 Posted By: wraggster
via http://www.emucr.com/
PCSX2 gsdx-ogl-wnd SVN r5644 is released. PCSX2 gsdx-ogl-wnd is a branch of PCSX2. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 gsdx-ogl-wnd SVN Changelog:
r5644
gsdx-ogl-wnd:
* fix a bad interaction when GL_ARB_SSO is supported without GL_ARB_shading_language_420pack
* try to replace struct with flat parameter in glsl interface
=> with some hacks of the free driver, I was able to compile SW renderer shader. Unfortunately
the rendering is broken. Maybe my hack 
* remove EGL context check (wasn't working as expected)
http://www.sendspace.com/file/xujhgf
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May 27th, 2013, 01:00 Posted By: wraggster
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May 19th, 2013, 01:11 Posted By: wraggster
 Project PlayStation Input Output has been trying to load PlayStation 1 game images through the game system's parallel I/O port since 2010, and now it's ready to show off the first prototype. If piracy is your aim, then modchips that let users play burned discs and emulators that have been available through the console's 19-year history should suffice, but this project aims to bypass those methods. The potential benefits include easier homebrew support and playing of ripped discs on the original hardware without worrying about wearing out an aging console's laser. Eventually the team wants to load games and saves from an SD card, but in this demo video it's playing Klonoa: Door to Phantomile from an attached PC. As seen in the nearly ten minute video it does work, albeit slowly. As the video notes, optimizations for the USB controller and CD sectors that should speed things up have not been implemented yet. According to its FAQ, the PSIO team aims to have a final version done this year, you can check out the fruits of their labor after the break.
http://www.engadget.com/2013/05/17/p...x-psio-loader/
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May 14th, 2013, 01:52 Posted By: wraggster
via http://www.aep-emu.de
hpsx64 is a new experimental Playstation emulator for x64-based operating systems. An early build of Windows in the source download of the emulator included.
Thanks to Try2emu for this news.
Quote:
Change log:
v007 - pre-initial release 7 - Disc change support, CDDA fixes, GPU fixes, fixes COP2. Improved compatibility. Improved accuracy.
v006 - pre-initial release 6 - R3000A fixes. COP2 fixes. SPU fixes. CD fixes. improved compatibility.
v005 - pre-initial release 5 - Improved speed, improved compatibility, improved accuracy
V004 - pre-initial release 4 - reverb support, dithering support, improved speed, improved compatibility
V003 - 3 pre-initial release - improved compatibility, am / img / iso / cue / ccd / sub support, memory card support, joystick support, sound support is preliminary.
v002 - pre-initial release 2 - improved compatibility, improved speed, improved accuracy. If something is not working, try enabling analog first thing.
v001 - pre-initial release - only use this version if you intend to test or evaluate progress
V000 - pre-initial evaluation only release
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May 11th, 2013, 14:26 Posted By: wraggster
Ken Kutaragi to assist with Japanese publisher's business fortunes
Former Sony chairman and the man widely described as the ‘father of the PlayStation’, Ken Kutaragi, has been named as an external director at Japanese game publisher Marvelous AQL, according to a report by Nikkei.
The news site (translated by SGCafe), reports that Kutaragi will be bringing his years of experience to help speed up developments in the company’s business at home and overseas.
Marvelous AQL has been building its business gradually since the merger of separate games firms, Marvelous Entertainment, AQ Interactive and Livewire in October 2011.
In 2012, the Harvest Moon and Rune Factory publisher formed a European subsidiary and, earlier this week, renamed its US publishing arm, XSeed, as Marvelous USA.
Kutaragi was instrumental in the creation of the original PlayStation, leading the hardware that designed the system architecture and pushing his vision to get Sony into the games business.
http://www.develop-online.net/news/4...-Marvelous-AQL
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May 6th, 2013, 23:48 Posted By: wraggster
GameStop is shuttering its PlayStation 2 trade-in business as of June 1st, a company spokesperson confirmed to Engadget. "We can confirm that as of June 1st we will no longer be accepting the PS2 console or its related product for trades," the statement reads. Several of GameStop's retail locations confirmed to our sister site Joystiq that the June 1st date was accurate after a Reddit posting showed what appeared to be an in-store sign saying as much, and the statement today offers a bit more detail.
For instance, GameStop won't end sales of used PlayStation 2 hardware, software and accessories -- both in store and online -- until "several months" after the June 1 cutoff. Those sales, of course, depend on "remaining stock from trades." Additionally, GameStop reminded us that it's totally pumped for the upcoming PlayStation 4. "We are very excited about the upcoming PS4 and are making room in our stores for it and other new platforms expected this fall," the statement says. And hey, with all the extra space available in GameStop stores by "holiday 2013" (when the PS4 is expected to land at retail), it looks like GameStop will be ready for business. For GameStop's full statement, head below.
http://www.engadget.com/2013/05/06/g...ns-end-june-1/
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April 29th, 2013, 00:09 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5622 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5622
(Patch by KrossX): Fixed multitap (e.g. Timesplitters), New: support raw PSX
memcards (mcd/mcr), Fixed issues with pad 2 (e.g. issue 1326).
- Also, I slightly modified the default column widths at the memory card config
panel.
- Tip: If the column widths are resized, the new widths will get saved after
clicking OK/Apply, but NOT if clicking Cancel or closing the window with [X].
http://www.sendspace.com/file/vz7r2c
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April 28th, 2013, 23:11 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Windows has been released. Changes:
- multimachine: implemented cdrom load to "all machines" option (default)
- multimachine: fixed cdrom loader load to "1st/2nd/3rd/4th machine" options
- multimachine: bugfix: doesn't try to use "seed_vals" for newly added machines
- multimachine: bugfix: doesn't hang on invalidated windows of removed machines
- multimachine: apply autostart/reset only to machines with newly loaded cdroms
- multimachine: apply_bios_patches now applied to ALL machines (eg skip intro)
- sizing: added fullscreen mode, and added sizing/maximize in multimachine mode
- memcards: now saved as *.mcd in new MEMCARD subdirectory (formerly no$psx.mcN)
- memcards: first card: .mcd (auto-excluding "(DiscN)" etc.)
- memcards: others: "_MM_N_X_mcd" (MM=machine1..12, N=slot1/2, X=sub-slotA..D)
- memcards: prevents .mcd creation on sector 03Fh dummy writes
- memcards: added support for multitap memcards (IDs 82h..84h in slot 1..2)
- gpu: help/emu: added textured-rectangle-xyflip feature (thanks William Birkin)
- gte: help/emu: reproduced real GTE division inaccuracies (thanks ogamespec)
- cdrom: help/emu: cdrom is initially demuted (fixes missing audio in v1.3+v1.4)
- cdrom: ignores nonzero writes to unused bits (without suppressing other bits)
- cdrom: removed "cdrom response overkill" warning (some games may survive it)
- spu: emulates spu-capture-buffer interrupt (needed for crash team racing)
- spu: allows glitchless spu-ram-read (as far as [1F801014h].bit24-27=nonzero)
- spu: added "generate_sample_till_now" for updating spustat and endx on reads
- spu: better key_on handling (supporting lead_delay, and forced adpcm start)
- spu: better LOOP-END behaviour (ENDX flag, plus optional mute+release)
- spu: implemented fully functional 8bit/32bit reads from 16bit spu registers
- spu: help/emu: dumped/documented gauss_table and emulated adpcm interpolation
- spu: help/emu: tested/documented pitch_modulation effect and emulated it
- spu: help/emu: max adpcm pitch (clip values in range 4000h..FFFFh to fastest)
- help: added info on no$psx debug hotkeys and memory access breakpoints
- help: added info on glitchless spu-ram-read (used by Herc's Adventures)
- help: added info on cdrom sector buffer (has 8 slots, but only 2 accessible?)
- help: added some basic notes on psx-based arcade cabinets
- pinouts: added IC106-109,IC202,IC303,IC305,IC307,IC309,IC501,IC701,IC72 3,ICsss
- pinouts: improved IC304,IC602 pinouts (also IC405, but it's still unclear)
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- gui: discovered and fixed major resource leak (destroymenu on context menu)
- debug: added user cycle-counter in iomap (profiling purposes), added ctrl+e
- debug: added optional DMA logging in TTY window (shows chn,addr,len,ctrl,name)
- bios: tweaked "bizarre_outdated_pad" function to accept joypads in analog mode
- vram viewer: bug-fixed "@@app_raw_blend" (test bit0, instead of test "al")
- webpage: updated info on my current monetary stats (small donations welcome)
- webpage: updated txt/htm versions of the psx-spx playstation specifications
File: Download
News source: http://nocash.emubase.de
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April 22nd, 2013, 00:36 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5620 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5620
gsdx (ogl):
* Use bigger index for Uniform buffer to avoid any collision with sampler.
* add a new config to disable openGL 4.2 requirement. Would be done at runtime
later.
http://www.sendspace.com/file/ys4a8z
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April 9th, 2013, 11:33 Posted By: wraggster
Via http://www.emucr.com/
PCSX2 SVN r5607 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5607
gsdx ogl: install a GLX error handler before the context creation. Allow to print a nice message when the user doesn't support opengl 3.3
---------------------
r5606
Game Index: Changes made by pgert, mostly naming changes, added what i believe is a second disc for the US version of Persona 4 Serial: SLUS-21782B to auto enable VU Clip Flag Hack.
http://www.sendspace.com/file/6gb2qg
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