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THE LATEST NEWS BELOW
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January 25th, 2012, 02:11 Posted By: wraggster
 While Mr. Blurrycam already spotted the upcoming PlayStation 3 video editor at CES, he was unable to divulge any details on release dates. We were similarly unable to wring out much more when we hit the show floor ourselves. Now, Sony has finally outed a few key tidbits, including the fact that Europe can expect it to arrive by the end of Q1 and that you'll have to fork out for the pleasure -- priced at around €10 ($13). According to Electricpig, the PlayMemories Studio will offer up cropping and zooming tools, slow-mo, and a medley of sound and visual effects. Incoming versions of the movie editor for iOS and Android, however, will still arrive gratis. Are you willing to stump up to get your Spielberg on? While there's nothing concrete on a US launch date just yet, we'd expect to see the editor to make a similar appearance over the next few months.
http://www.engadget.com/2012/01/24/p...mories-studio/
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January 24th, 2012, 01:20 Posted By: wraggster
Tetris was the the best-selling PlayStation Network title of 2011, Sony has revealed.The decades-old puzzle classic topped the list, published by GameInformer, followed by the recent HD re-release of Capcom classic Resident Evil 4.Infamous: Festival of Blood provided more contemporary thrills at number three.Here's the full top 10, though note that it's not made clear whether the list takes into account global sales or is US only. - Tetris
- Resident Evil 4
- Infamous: Festival of Blood
- Back to the Future: The Game - Full Series
- Dungeon Hunter: Alliance
- Castle Crashers
- Limbo
- Battlefield 1943
- Mortal Kombat Arcade Kollection
- Magic: The Gathering - Duels of the Planeswalkers 2012
Meanwhile, Call of Duty: Black Ops - First Strike was the top paid download from the PlayStation Store. The full chart shaped up as follows: - Call of Duty: Black Ops - First Strike
- Call of Duty: Black Ops - Escalation: Content Pack 2
- Call of Duty: Black Ops - Annihilation: Content Pack 3
- MLB 11 The Show: Road to the Show Training Points
- FIFA 12 Premium Gold Pack
- Call of Duty: Black Ops - Rezurrection: Content Pack 4
- Angry Birds
- FIFA Ultimate Team - Premium Gold Pack
- MLB 10 The Show: Road to the Show Training Points
- FIFA 12 Premium Gold Jumbo
http://www.eurogamer.net/articles/20...n-game-of-2011
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January 23rd, 2012, 22:54 Posted By: wraggster
Dust 514 to establish universal PSN microtransaction rules; Game could still hit retail
Sony Computer Entertainment is negotiating an in-game currency policy for all virtual items traded on PS3, the CEO of CCP Games has said.
Hilmar Pétursson told Develop that the studio was “breaking new ground” in outlining protocol on how developers can trade goods across the PlayStation Network.
It is expected that the negotiations will establish pricing tiers of virtual items, as well as the revenue split between Sony and developers.
The talks could pave the way for a more standardised virtual item policy for other third-party developers. It could also open the floodgates on in-game item sales across the PlayStation Network and, in theory, encourage more free-to-play games on PS3.
“We’re having many meetings with Sony to ensure they have solid policies on virtual currency,” Pétursson said in a new interview with Develop.
http://www.develop-online.net/news/3...urrency-policy
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January 22nd, 2012, 23:47 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=3054
redsquirrel87 decided to offer regularly new versions of Showtime, an application based on a PS3 port of Showtime, a media player used on HTPC stations.
Nouveautés/corrections :
v3.3.401 (Jan 21, 2012):
Include Showtime's spotify appkey in the build
Update Swedish translation
Make it possible to configure if Showtime is to include all .srt files from a directory
httpapi: Some commented out helpers for memory fragmentation diag.
ps3: Don't play h264 constrained baseline using the cell accelerated decoder (it does not work)
Add some more blacklisted file-endings (.exe and .tmp)
v3.3.390 (Jan 20, 2012):
Merge pull request #60 from Daisho/master
Update Danish translation
Update from sept 2011 to 3.4RC
Merge remote-tracking branch 'upstream/master'
ps3: Fix more picture order problems
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January 22nd, 2012, 23:23 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=3053
Kakaroto left a long note on his blog to show us the progress of his project which is very delayed and put the record straight with Mathieulh. Kakaroto settles accounts.
Since my ad to almost two months, there has been much progress. We have not relaxed our efforts, we are a group of ten developers who worked hard for two months, sometimes 15 hours a day to bring the homebrew on the latest update of PS3. There are three parts to hen the first to get the packages to install on the PS3, this game is over, tested, debug, etc.. The second part is to obtain the release of the application, it still has major problems ... The last part is something I would not say at the moment (it's a surprise), but it's over 70% to 60% (and it has nothing to do with the peek & poke or BackupManager or n ' matter what others like this. This is a solution and it will "hack free") Now, launch an application is the biggest challenge is what we worked on in recent months and as some know if you follow my tweets, I asked her to give me Mathieulh NPDRM algorithm is necessary to start an application. But he was reluctant, keeping it for people who want to kiss his feet (or whatever). In the end, he refused to give it to me, my first intention releaser quickly took longer than I would 'have imagined. Mathieulh launched once again one of his famous puzzles that are for him "very useful for people who have a brain." Then he told us that the solution to our problems was to look in the appldr 3.56. And it was something that Lv1 which was sent to applrd or not the hash check. And killed after sweating our brains, we came to the conclusion that it's bullshit. After a month of disassembly and several checks of our results, we can say that the hash algorithm is not in the 3.56 firmware as he says. He says he is a hash AES OMAC, but after monitoring of all functions in the OMAC appldr, we found that it was not used for the hash. Then he said he meant HMAC, then in the Lv1 ... It came after the huge fight on Twitter where he made his usual morning saying he would share something (FYI, this code was not him, I had proof, but I do not reveal it, I told him promiis and I will keep my promise), because he forgot to remove the name of the developer in a file. In addition, it was useless except to make me lose a shit day uncommented code. So why stick me an enigma after what happened? Just to sabotage us and make us lose time. Anyway, we all agreed that Mathieulh was full of shit (we knew before, but he lost the benefit of the doubt) and we decided to continue our work without us unnecessary worry about their puzzles. We tried to use / decrypt the 3.60 firmware to find the algorithm Now, some weeks later, we finally figured out a missing piece in the algorithm npdrm and is explained here for all to enjoy the game PS3 is an executable format SELF, SELF these are signed and encrypted. PSN games (games not run from a disk) they need an extra layer of security called "NPDRM." A self npdrm is so basic, an executable encrypted and signed and re-encrypted with a new layer information. In less than 3.55 and was able to sign our own self as if it files the original Sony Ps3 and executes them without any problems. However they are not really like the original, it lacks the information layer and the Ps3 just ignore this check. Since version 3.60, this check is done, if we could sign our self with this layer of the Ps3 rerun. Another important point explained, I said several times that were self signed. ECDSA signature that the Ps3 can easily check to see if a file has been modified or not. It is easy to validate a signature, but impossible to create without the private key. (think of it as a real signature, you can see the signature of your father and recognize, but you can not sign just like him, and you can recognize if your brother has tried to imitate his signature). So how have we been able to sign files 3.55? This is because this "ECDSA signature" is just a very complicated equation (my head still hurts trying to understand, but I could talk about this in the future and try to explain in simple terms if people are interested). A very important part of this equation is that you must use a random number to generate the signature, but had failed and Sony used the same number every time. In doing so, it was easy to find the private key (which allows us to imitate perfectly the signature) with a few equations on it. So to summarize, a "signed file" is a file that is digitally signed with a "signature ECDSA" that can be falsified, unless you have the "private key. Let us return to the subject, above 3.55 Sony has not made the same mistake, and uses a truly random number, so it is technically impossible to find the private key . The reason we lost two months and that the above Mathieulh lied by saying he could do. Remember when the firmware 4.0 is out and I said that my system was still running, he also confirmed that the algorithm works, he lied because he can not have the private key. I said I had proof of the lies of Mathieulh, here: he says it is in 3.56 is false, he says it's a signature OMAC AES is false, he says it in HMAC is false, he says it is in appldr is false, he said in LV1 is false, he says he can do is wrong, he said that "it takes an hour to find out if you have a brain 'is false, he says to verified that it works in 4.0 is false, he says that the algorithm / key is wrong, he said that once we know the algorithm used, we can reproduce is false. Now you know the real reason he refused to "share" what he had. It's because he has nothing ... So why is all this? The orgeuil does not allow him to admit he can not? To make us waste time? For me it is pure sabotage. Enough about him, back to the HEN 4.0, then what? We now know that we can not sign an application on 3.60 (it can work in 3.56 though). What we do is find another way, a new exploit. We will also be looking for "collision signature" and this we will need the help of the community. I hope he has a collision (even random number used twice) so that we can compute the private key. jailbreack When will be released? If I knew, I would tell you, but I do not know. I said last November, then December, then Christmas and then until the new year ... But as you can see it is impossible to predict what will happen and what that we will discover. Be patient and stop to ask a date, I want to thank my team for all their effort. lexou06 and thanks to the-green for the information. Homepage: http://kakaroto.net
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January 21st, 2012, 23:13 Posted By: wraggster

Not that we're necessarily surprised by Sonic CD taking the number-one spot on December's PSN charts, but it's always a little sobering when the classics of yesteryear outsell brand-new titles like Trine 2. Nostalgia is a powerful thing, friends.
Well, the fact that Sonic CD is arguably the best 2D Sonic game of all time probably has something to do with it too, but we all know most of us bought it just to hear Sonic Boom again. Hop past the break for the full list of December's best-selling PSN titles.
http://www.joystiq.com/2012/01/21/so...-top-psn-game/
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January 20th, 2012, 01:58 Posted By: wraggster
Sony Computer Entertainment CEO Andrew House has told CVG that the company's keen to use digital delivery methods to explore releasing more casual and legacy PlayStation content, but that physical media remains the best way to offer top-end gaming experiences.
Speaking in the second part of a recent interview, the PlayStation boss said: "There are clearly a lot of opportunities with regard to business models around games, all of which we're interested in and are exploring."Some of our group companies already have a stake in free-to-play models and so on. But in my view, for the very highest quality high-definition console gaming, I think there are still some significant barriers to streaming solutions.
"Whether it's in mobile or cloud-based services, there are opportunities there for more casual content and in our case potentially for legacy content, which we would definitely like to explore. But I think we are a way away from being able to deliver the full-on top-end experience like that.
"The scale of data involved and issues around latency do mean that, at least for now, the easiest consumer experience is from physical media," House continued, mirroring recent comments from SCE chairman Kaz Hirai, in which the exec hinted at a disc-based future for PlayStation hardware.
House added: "Having said that, we're starting to see some growth in the number or proportion of our consumers that want to access their content via download. But I think it's still pretty small.
"Interestingly, some of our consumer data is saying that consumers' expectation, or their perception of how fast their broadband connection is, doesn't necessarily match the physical reality. So I think there's an expectation gap there that needs to be overcome."
http://www.computerandvideogames.com...ation-content/
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January 20th, 2012, 00:55 Posted By: wraggster

Sony knows you're likely scarred for life after its many security snafus, so it's doing all it can to keep you in the loop in regards to its PSN. The network will be experiencing a temporary outage today to make room for "routine scheduled maintenance" starting at 11AM ET and ending at approximately midnight. As usual in these scenarios, you won't have access to any PlayStation services on your PS3 or PSP, including PlayStation Home and Sony's Music and Video Unlimited offerings. That said, if you wereshootin' and slashin' fools before the downtime, you should have no hassle continuing with your current session -- though access to any of the aforementioned services is still out of the question. Desperate to know exactly when the PSN will be back up and running? Keep it locked on the Playstation Twitter feed to find out.
http://www.engadget.com/2012/01/19/s...n-maintenance/
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January 19th, 2012, 01:44 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5072 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5072
GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
http://code.google.com/p/pcsx2
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January 19th, 2012, 00:22 Posted By: wraggster
The president and CEO of SCE Andrew House has labelled last year’s high-profile hack on the PlayStation Network as “ironic”.
The statement comes as much of the internet – including most famously Wikipedia – have ceased operations for a day in protest at the proposed US legislation SOPA that is designed to combat piracy and illegal content sharing online.
“The irony, for me, is that we became the target because we thought, I think quite fairly, that we were trying to protect our intellectual property rights from piracy,” House told CVG.
“But it was ironically that which led a certain sector of opinion to think that, somehow, we were acting against their best interests. That will be an ongoing challenge, and I think it's one we'll have to take extremely seriously.”
House went on to insist that Sony is now a far safer digital entity than it ever was before.
“Not to sound like an excuse, but we're now in very solid company with many other institutions and companies that are suffering under the same sort of threat,” he insisted. “But it galvanised us, right up to the very top of the company.
“We've hired an extremely experienced chief information security officer at the corporate level, not just on the PlayStation level. We've revamped our systems to the best of our ability, to try to ensure that this kind of thing, as far as possible, can be prevented. But there were some very ugly threats going on, and we became the target.”
http://www.mcvuk.com/news/read/sony-...sn-hack/089918
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