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July 11th, 2008, 21:32 Posted By: Shrygue
via Eurogamer
Far Cry 2 creative director Clint Hocking has confirmed that there will be no pre-release demo of Ubisoft's open-world shooter sequel. Or, "no, no demo" as he put it to us last week at the team's HQ in Montreal.
And that's because, according to Ubisoft, the open nature of the game would make it impossible to offer a worthwhile teaser without serving up too great a slice of the content.
Hocking explained: "One reason is, even if we were to give out what you played today - even if we put invisible walls around it and said, here's the demo, you can go anywhere you like inside these walls and play it how you want - that's potentially right there eight-to-ten hours of gameplay. I don't know too many people who are willing to give away a 12-hour game for free." Spoilsports.
Hocking further confirmed that the game was now feature complete, with the vast majority of the team involved in the lengthy process of debugging. "Once you push 100 guys onto debugging for a week, things can get stable really fast."
You can read all about what we made of the brand new E3 build of Far Cry 2 today. The game's due out on PS3, 360 and PC before Christmas.
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July 11th, 2008, 20:49 Posted By: Shrygue
via Computer and Video Games
As Namco's frantic fighter (published over here by Ubisoft) nears release, another character has been revealed. And it's not all about the Star Wars cash-in either. Say hello to Algol...
Hideo Yoshie, character designer, explained, "We aimed to make a character that is the 'king' of an ultra ancient civilization and a character that obviously proves the setting of being the strongest character ever in SC series.
"So, he's wearing a costume from the ancient kingdom that isn't recorded in history, and it was really difficult and troublesome to make the design of his costume as so just by looking at it. The final motif of the amour ended up being the 'bird', but there were many other ideas like the lion, cobra, dinosaur and more. I believe the design combined dynamism and splendor, and is very cool.
"His right hand glows red and his left hand glows blue because he holds the Soul Edge in his right and the Soul Calibur in his left. Also he has ten kinds of weapons built in his body and shows a variety of fights never seen before, including flying in the air and sitting in the throne. I want people to have fun by his buzzard actions.
There was an idea for an additional option which he causes an off-site brawl with a pipe chair instead of the throne, but we were not able to put the idea in the game this time.
"By the way, the Algol that shows up in the opening demo is Algol when he was still a human.. That's why his hair has a different colour from within the game. There are some more detailed differences, so please go on and find more differences on him for fun through the game."
Right then, all sounds good. But we bet he's not the hardest fighter ever to appear in the series. That's got to be either Yoda or Darth Vader surely?
Image of the character here
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July 11th, 2008, 20:48 Posted By: Shrygue
via Computer and Video Games
Criterion has launched the first major Bunrout Paradise update, codenamed 'Cagney', for PS3 and you can download it right now free of charge.
Boot up the game on your PS3 and, considering you're online of course, you'll be prompted to update the game to version 1.30 - a huge 385MB update.
The "game changing" update adds new online game modes, new vehicles and "a stack of enhancements and fixes", so that should give you plenty to be getting on with.
The update for the 360 version was delayed four days to Monday.
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July 11th, 2008, 00:19 Posted By: wraggster
Dragon Electronics released 2 new accessoiries for the Playstation3:
* 2.4GHz Wireless Duo Shock 3 Controller 2
A very complete wireless controller that is compatible with Playstation 3, Playstation 2 (adapter included) and PC. It is packed with features such as rumble, wireless DVD remote control, 2.4GHz operating mode and more!
Specifications :
- 3D mega vibrator
- 2.4Ghz wireless mode
- Operating range: up to 8 meters
- Comes with analog/digital/dual shock/dual shock 2 function
- Automatic detect and case up 2.4Ghz wireless channel function
- Compatible with PS3, PS2, PSOne and PC action/shooting/ fighting/AVG/RPG/sport and any racing games
- Built-in PS2 wireless dvd remote control function
- 4 controllers can be used simultaneously
* 40G Cooling System for PS3
Built-in 5 high efficient and reliable mega power fans to speed up the air circulation and prevents the console from overheat thus prolongs its life span.
Specifications :
- Easy to set up
- Power wind and without noise
- All-in-one design
- 2 compensate USB slots
- No batteries required
- Built-in led indicator
- Built-in 5 mega power fans
Buy Now: 2.4GHz Wireless Duo Shock 3 $23 | 40G Cooling System $13
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July 10th, 2008, 23:33 Posted By: JKKDARK
http://www.motorcycle-usa.com/Articl...ID=6742&Page=1
TT Superbikes Real Road Racing Championship, the eagerly anticipated follow-up to the best-selling TT Superbikes game, is here!
The new generation of the Sony PlayStation 2 game was officially released on Friday, July 4th 2008.
The new generation is the result of years of development by Jester Interactive Publishing. Once again Duke Marketing, the world-leader in powersport entertainment, has been appointed the sole UK & Ireland distributor by Jester.
Featuring more circuits, more riders, more teams and more machines, this is the ultimate in motorcycle racing games. It faithfully recreates the incredible challenge of road racing - blasting along public roads at up to 200mph with houses, hedges and walls just inches away.
TT Superbikes Real Road Racing Championship takes the original game to a whole new level, offering gamers an even greater experience. Unparalleled bike physics deliver ultra-realistic handling for the ultimate adrenalin-fuelled racing experience. Jester Interactive, based in St. Asaph, Wales, has utilized its proprietary technology to deliver the most thrilling gameplay, truly capturing the excitement of the sport.
TT Superbikes Real Road Racing Championship features seven of the most challenging circuits on Earth. Added to the world-famous Isle of Man TT course and Southern 100 circuit featured in the first game are the North West 200, Ulster Grand Prix, Macau, Oliver's Mount and Aberdare Park.
Players can choose from a list of top riders and teams to race in third and first-person perspective, and can select one of 80 unique championship machines in six different classes to compete on.
Dynamic motorcycle set-up options give complete control, while marshals, flags and changeable weather conditions help keep the experience ultra realistic.
Burnouts, wheelies, stoppies and jumps can be performed throughout the racing, and the behavior of the bikes changes according to tire and bike wear and tear, along with fuel use.
There's also a two-player option and five different game modes:
- Race Now, simply hop on and go head-to-head and have a blast
- Challenge, where the player unlocks circuits, bike classes and models along with other rewards
- Championship, which allows players to race over all circuits on one bike class and score points
- Weekend, where the player races different classes of bikes at one circuit to score points on each
- Race School, which teaches bike control and circuit sections through a series of challenges and set pieces, again unlocking rewards, including the class championship and circuits.
It all adds up to a very exciting proposition.
Eight-times Isle of Man TT winner Ian Lougher said:
`I can't wait for its release. I think the attention to detail on the game is fantastic - the effort that has gone in to ensure the realism of the tracks is astounding. The game offers a real challenge to hard core gamers, whilst also giving race competitors and fans a perfect opportunity to learn the circuits.'
TT Superbikes Real Road Racing Championship was released on July 4th, 2008, on PlayStation 2, priced Ł24.99RRP. The game will be available from all leading outlets or direct from Duke by calling 01624 640000 or visiting www.dukevideo.com.
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July 10th, 2008, 23:32 Posted By: JKKDARK
via 1UP
For an entire generation (or at least until those plucky hardcore devs at Treasure came along) Thunder Force was the series that defined shoot-em-ups on Sega systems. Originally released for Japanese PCs way back in 1983, the series hit it big with 1989's Thunder Force II on the Genesis, with two more 16-bit sequels following over the next few years. The last time we heard from this series was nearly ten years ago, when Working Designs released Thunder Force V for the PlayStation (pictured). But Sega has a long memory, and as they revealed this week, Thunder Force VI is far more than a shooter fan's fantasy -- it's very real, and it?s coming to the PlayStation 2 in a matter of months.
Thunder Force VI is being developed by an internal group at Sega headed by Tez Okada, the eccentric mind who's worked on games like Segagaga and Astro Boy: Omega Factor. "Thunder Force is finally making a return," Okada told Weekly Famitsu magazine this week. "Development is being handled by a new staff, but we've put together a team with lots of shooter experience (not to mention being really big fans of Thunder Force), so I don't think fans of the old games will be disappointed. After this, I'd like to hopefully release the sequel to a game that will probably surprise you...assuming everything goes well with this game, of course."
So far, the new Thunder Force looks like it doesn't stray far from the formula devised in Thunder Force V -- 3D graphics, 2D side-scrolling gameplay, rockin' music, and massive explosions. It's you against the ORN Empire once again, and you've got a couple of ships at your disposal to take care of them: the hip blue Phoenix and a revised version of the Rynex that you piloted in Thunder Force IV. Like in previous games, you're able to switch between your weapons at the press of a button; the Phoenix has five at its disposal, and you don't even lose them if you die. Grabbing green orbs dropped by enemies fills up a gauge at the bottom of the screen; if you have enough gauge energy, you can use a special screen-clearing "over weapon" attack as often as you want. You'll probably need that weaponry, too -- six stages are in the works, including the traditional fire, ocean, and burnt-out colony themes that make an appearance in nearly every Thunder Force.
Okada's shooter is due out October 30 in Japan and set to cost 6090 yen ($57); no U.S. release has been announced.
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July 10th, 2008, 23:30 Posted By: JKKDARK
via IGN
EA, Harmonix and MTV Games today confirmed that Rock Band 2 will indeed be coming to the PlayStation 3, PlayStation 2 and Wii sometime this year. The original announcement for the game slated the Xbox 360 release sometime in September, with versions for "other systems" coming later in the year. Well, it's now official that it'll hit the three aforementioned systems sometime this year. No official timeframe was given, but the PS3, PS2 and Wii releases will hit sometime after the Xbox 360 release, but before the end of 2008.
Rock Band 2 is slated to feature at least 80 tracks, all master recordings. It's scheduled to be shown at this year's E3, which is now less than a week away, so stay tuned for more info soon.
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July 10th, 2008, 22:50 Posted By: wraggster
Running With Scissors (RWS) has announced Randy Jones of the original '70's musical group sensation The Village People as the first in a series of celebrities who will be appearing in the third major installment of its long-running POSTAL series, POSTAL III.
American Music Award winner and multi-platinum recording artist Randy Jones has been a pop cultural icon since the 70s, when his band The Village People racked up such musical mega-hits as “Macho Man”, “YMCA” and “In the Navy”. Randy is currently celebrating his 30th year in show business with a new CD and international concert tour "TICKET TO THE WORLD".www.randyjonesworld.com
Appearing for the first time in a video game, the macho man Randy Jones will be cast as the leader of a gay biker gang. . As Running With Scissors ringleader Vince Desi put it: “What more can I say than Y M C A. Who needs John Travolta when we’ve got the original Macho Man, Randy Jones!”
Starting this weekend Randy will be staring in the Broadway hit musical “Joseph and the Amazing Technicolor Dreamcoat” written by the award-winning team of Andrew Lloyd Webber and Tim Rice www.fairfieldacc.com.at
RWS will be announcing other celebrity signings for key character roles in POSTAL III. The brands premier on console will release in 2009 for the PS3, Xbox 360 and PC/Mac.
For more information on Postal games and gear, as well as updates on the development of POSTAL III visit our new expanded site www.gopostal.com and be sure to visit PostalNation.net for in-depth coverage of the RWS scene.
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July 10th, 2008, 22:38 Posted By: wraggster
DEEP SILVER ANNOUNCES 'RIDE TO HELL':
A BRAND NEW MULTI-PLATFORM GAME FOR
INTERNATIONAL RELEASE
Hermosa Beach, CA July 8th, 2008: Global video game developer and publisher Deep Silver today released early details of its very first US bound title 'Ride to Hell' produced by their internal development studio.
The game is set in the last years of the roaring 1960's, a time of Sex, Drugs and Rock 'N Roll. The biker movement, rock music and the hippie counterculture all add to the fascinating atmosphere to be experienced in 'Ride to Hell'.
Action loaded from the very start with free roaming environments, players can immerse themselves in the liberty and freedom of riding full throttle with their gang on a multitude of different vehicles through the dusty flats of Western America. Protecting their turf, their brothers and their machines from rival gangs is just a taste of what this epic game will involve.
'Ride to Hell' is not for the faint hearted; it's aimed heavily at the player who wants to become fully involved in the original West Coast biker culture. With its hard drinking, bare knuckle environment, this is as close to the action as you can get.
In a movie style production model, the internal Deep Silver studio is teaming up with leading creative companies such as Eutechnyx, Perspective Studios, and others, to bring the authentic and massive game world of 'Ride to Hell' to life.
"The Deep Silver development team has worked on some of the greatest and grittiest, freeform-style games to ever hit the market," Cathy Tische, Vice President of Sales and Marketing at Deep Silver, Inc. "They are pulling out all the stops to bring the biker gang world alive in Ride to Hell, from the 1960s art style, music and scenery to the completely raw and intense game play."
"Ride to Hell is one of Deep Silver's largest global multiplatform game launches to date and one that will put Deep Silver on the map in the US," says Hannes Seifert, Managing Director at the Deep Silver development studio. "Ride to Hell captures the spirit of the biker movement in the 1960s, while delivering an authentic, action-packed game play experience."
'Ride to Hell' – This brand new multi-platform game has been in development for over a year and is due for a worldwide release simultaneously on next gen consoles and PC in the 2nd Quarter of 2009.
Official game site: http://ridetohell.deepsilver.com
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July 10th, 2008, 22:31 Posted By: wraggster
SEGA Europe Ltd. and SEGA® of America, Inc. today announced the development of Stormrise™, an innovative real time strategy console title built specifically for the Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system. Stormrise marks The Creative Assembly’s first foray into developing a purpose built RTS title for console and is slated to ship in 2009.
Stormrise offers fans of the classic RTS genre an immersive and dramatic twist whilst challenging the conscience of the gamer. Experience the heat of the battlefield by leading your troops from the front line, instead of the traditional way of controlling the units from a detached view point. Stormrise also allows units to be commanded in the air, across rooftops, on the earth’s surface and even underground, this unique idea of “verticality” introduces multiple layers of gameplay that must be mastered for strategic advantage. The experience is heightened by a simple yet effective control system tailored specifically for consoles, which allows easy unit selection, rapid navigation and precise deployment.
“The Creative Assembly have proven their general leadership in developing RTS games through the award winning ‘Total War’ series on PC”, commented Gary Knight, European Marketing Director, SEGA Europe. “However, Stormrise has been built from the ground up specifically for high def consoles to provide a more intense, frenetic style of game that, coupled with the all new control mechanic, will revolutionise the way RTS games are played.”
Set on a bleak and barren earth, devastated by a catastrophic event centuries ago, Stormrise sees the Echelon and the Sai battling to survive in a hostile and uninhabitable wasteland. Remnants of a superior technological people the Echelon survived the event through self-educed hibernation, whilst the Sai, a more tribal faction, still exist having learnt to adapt to their surroundings and the new environment. Having evolved in vastly different ways, the differences between the two factions have spurred much animosity and hatred between the two races, and the future of the planet is now hanging by a thread…
Stormrise is in development at The Creative Assembly’s Australia studio and is priming its forces for release in 2009. For more information please visit http://www.sega.com/stormrise
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July 10th, 2008, 22:27 Posted By: wraggster
“Once this city used to pulse with energy; dirty and dangerous, but alive and wonderful. Now it is something else.” – Faith. DICE, an Electronic Arts Inc. studio (NASDAQ: ERTS), today announced that writer and story designer Rhianna Pratchett is responsible for crafting the intricate script for Mirror’s Edge™ - a unique first-person action adventure. Pratchett introduces players to Faith, a ‘runner’ in a world where communication channels are highly monitored and the movement of human traffic is closely watched. When Faith’s sister gets framed for a murder she did not commit, Faith finds herself on the edge of the city, on the wrong side of the law.
“It was a great experience working with the team at DICE to help breathe life into Faith; her world, relationships and backstory,” said Rhianna Pratchett. ”My heroines and heroes have always been the ones who were ordinary, but through the events of a story, became extraordinary. Faith is skilled, but she's certainly not a superhero. She has her flaws, like all of us. In short: she's real. That's her appeal.”
Mirror’s Edge delivers players straight into the shoes of this modern day heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat, fast-paced chases and challenging puzzles. With a never-before-seen sense of movement and perspective, players are drawn into Faith’s world.
“We were excited to work with Rhianna to develop the story, setting and character of Faith,” said Owen O’Brien, Executive Producer, DICE. “We were extremely lucky to be able to work with someone who is not only a writer, but also a core gamer, to create the world of Mirror’s Edge.”
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July 10th, 2008, 20:46 Posted By: Shrygue
via Eurogamer
Solid Snake voice man David Hayter has written an open letter to the Internet after comments he made at the Anime Expo recently were apparently "misinterpreted".
Hayter claimed his "acerbic" sense of humour was taken out of context, leading to stories portraying him as unhappy at some dramatic decisions by Metal Gear Solid creator Hideo Kojima. Others even suggested he was homophobic for joking about a homoerotic scene being "humiliating".
"Let me say, here and now, that that is the most ridiculous, untrue, and personally offensive thing ever said about me. I have nothing but love for the gay community (and pretty much every community, in principle). If I can clear up one gross misconception from this mess, please let it be that," said Hayter in his open letter on 1UP.
"I believe Mr. Kojima to be a true genius, and I regard his artistic choices as sacrosanct and entirely justified in every sense. It is his game, his world, and if he says that Otacon and Snake ride off into the sunset together, then that is the exact, right choice.
"I not only owe a huge portion of my career to Metal Gear and to Hideo Kojima - the genius who created them, but I am also a rabid fan of the games," he added.
Hayter went on to reveal he has Metal Gear posters on his wall, but clarified that despite his adoration for the series, he did not start a petition to write the Metal Gear screenplay.
"I pitched a Metal Gear movie outline to the MGS producers a few months back, and they opted not to hire me. That is a choice they are entirely free to make. I am not, nor will I ever be, 'petitioning' anyone to hire me for anything," explained Hayter.
"I am not suffering for screenwriting offers. I just thought I had something to offer that particular film, given my peculiar history. If someone else writes the film, then I wish him or her nothing but success. I want to see a good MGS film as much as any fan."
Hayter will be adapting Capcom game Lost Planet for the big screen, though, or so he suggested at the same US event recently. Capcom has said nothing so far, but rumours expect the publisher lift the curtain on it at E3 next week.
We also think David Hayter happens looks like a younger Ricky Gervais, but with a gravelly voice Tom keeps trying to recreate.
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July 9th, 2008, 21:46 Posted By: Shrygue
via Eurogamer
another 18 English language songs and 15 for other European gamers as part of tomorrow's SingStore update.
Who knows what constitutes a highlight in the super-subjective world of music appreciation, but ones we recognise include "Hey Ya!" by Outkast, "Coffee & TV" by Blur, "Nancy Boy" by Placebo and "She Bangs The Drums" by The Stone Roses.
There's also "Dialectos da Ternura" by Da Weasel for our Eurogamer's growing Portuguese contingent and "Aller plus haut" from Tina Arena for France.
Songs on the SingStore cost GBP 0.99 / EUR 1.49.
Here's the full list:
English- Blue, One Love
- Blur, Coffee & TV
- Coldplay, Fix You
- David Bowie, Absolute Beginners
- Hanna Pakarinen, Leave Me Alone
- Hard-Fi, Cash Machine
- OutKast, Hey Ya!
- Placebo, Nancy Boy
- Saybia, The Day After Tomorrow
- Sunrise Ave, Fairytale Gone Ball
- The Offspring, Self-Esteem
- The Rasmus, In My Life
- The Rasmus, No Fear
- The Rasmus, Shot
- The Rasmus, Chill
- The Stone Roses, She Bangs The Drums
- The Ting Tings, Great DJ
- Sanna Nielsen, Empty Room
Finnish- Indica, Ikuinen Virta
- Kotiteollisuus, Helvetistä Itään
- Kotiteollisuus, Tämän Taivaan Alla
French- Luke, Hasta siempre
- Tina Arena, Aller plus haut
German- Falco, Out Of The Dark
- Helge Schneider, Käsebrot
- Jumpy & Mungo Jerry, In Der Winterzeit
Italian- Anna Oxa, Senza Pieta
- Velvet, Funzioni Primarie
Portuguese- Da Weasel, Dialectos da Ternura
Swedish- Sanna Nielsen, Empty Room
- Barbados, Världen Utanför
- Kikki, Bettan & Lotta, Vem É Dé Du Vill Ha
- Roger Pontare, När Vindarna Viskar Mitt Namn
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July 9th, 2008, 21:33 Posted By: Shrygue
via IGN
The mystery heroine who has been appearing in the Resident Evil 5 screenshots and trailers has at long last been identified. This week's Famitsu has first details on that character and more.
According to the magazine, the character's name is Sheva Alomar. Born in Africa, the setting of this latest RE title, Sheva is an agent in the West African branch of the B.S.A.A. (Bioterrorism Security Assessment Alliance), the organization whose North American branch has Chris's loyalty. In her past, she was caught up in some sort of bio-terror incident and grew extremely hateful of terrorism.
While Famitsu didn't get into specifics on RE5's storyline, it did reveal that Sheva will be meeting up with Chris in Africa after he's dispatched there on a mission. The setting of Chris and Sheva's new survival horror adventure is Kijuju, that ruined town shown in the trailers.
Sheva will be fighting alongside Chris, but she seems to have some advantages over the long time RE series hero. In addition to being good with guns, she's also skilled in hand-to-hand combat.
Also revealed in this week's issue is a mysterious masked character who dresses in robes. He may be a villain, or he may be an ally.
With E3 just around the corner, expect more details on Sheva, Chris, Kijuju, and all things Resident Evil 5 soon.
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July 9th, 2008, 21:09 Posted By: Shrygue
via Joystiq
We didn't think Fallout 3 was close enough to completion for a rating, but the Australian Office of Film and Literature Classification has already refused to classify the title, effectively banning it from sale in the country. The game be resubmitted, with edits, in the hopes it meets the gudelines for MA15+ rating. If Grand Theft Auto IV could do it, we have no doubt that Bethesda will find a way to edit the game for sales in the Land Down Under. So much for the Bloody Mess perk.
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July 9th, 2008, 21:05 Posted By: Shrygue
via Computer and Video Games
We're always up for a peek at Killzone 2, but we do wish they'd show off a few different-looking levels now. Here are the latest screens and yes, they're still grey.
Don't get us wrong - the shots below (which emerged here) look nice, even if we find ourselves hoping those explosions are work-in-progress, because they're looking a bit PS2 at the moment.
Killzone 2 is penned for an early 2009 release, pushed back from late 2008 because Sony wanted "to make sure we didn't have three shooters in the marketplace competing for retail dollars during the same holiday season," the other shooters being Resistance 2 and Socom: US Navy Seals Confrontation, also both set for late '08 releases.
Screenshots
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July 9th, 2008, 20:57 Posted By: wraggster
Newly released today

features
Balance your double life – Beyond intense battles, Persona fusion, and new weapon creation exists a normal high school life of friends, classes, and part-time jobs. The way you manage and integrate your activities within each day will determine how you progress through the game.
Unprecedented team control – With a greater emphasis on developing bonds in the fight to solve the mysterious murders, strong friendships are key to your success. Directly control teammates in battle, earn greater party support for combat, and master individual Social Links to unlock your party's true potential.
Find the true ending – 60+ hours of gameplay thrusts you into a deep mystery where midnight television leads to serial killings. You must investigate murders, rescue those who can be rescued, and unmask the culprit behind it all—or risk being forever shrouded in the fog of doubt.
description
Shortly after an urban youth begins a year-long stay in the countryside town of Inaba, the rural town's peace is shattered by a horrific murder that leaves no clues or suspects. As the lone incident develops into a series of bizarre crimes, he discovers that only he and his friends have the power to solve the baffling case, bring those responsible to justice, and restore harmony to his new home.
The element of suspense is vital to the fourth installment of this contemporary RPG series. To clear the game, the players need to solve the string of mysterious murder cases that are happening in town and figure out the real enemy.
To ensure that that best visual and audio qualities are achieved, the art director Soejima Shigenori and sound director Meguro Souji from the last installment teamed up again with the game director Hashino Kei to create an intricate system that spots a multi-ending system, smooth and polished graphics and music that are both stylish and modern.
http://www.play-asia.com/SOap-23-83-...j-70-2nv3.html
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July 9th, 2008, 20:55 Posted By: Shrygue
via Eurogamer
Sony has launched lots more information about its Amusement Park add-on for PAIN.
It will be out later this summer and will hop on the trophy support bandwagon, according to Sony spokesperson Travis Williams on the official US blog.
Amusement Park also finally lets you invite friends into your world over the Internet, rather than limiting you to the existing mini-game spin-offs.
Inside the park are giant hot and cold teddy bears, rollercoasters, rides, stalls, and all the clutter you expect from a wildly exaggerated theme park.
"Bouncing clowns that need tossing and smacking?" asks Williams, suggesting they'll be in.
PAIN came out on PSN early last year and got lots of claps. The idea is to launch your rag-doll into things so it hurts itself and smashes the place up. If you can keep your momentum up and chain your pain together then you can get big points.
Williams also left a cryptic little message about the new area that will follow Amusement Park. "Oh. My. Good-Goobly-Goo," teased Williams. What?
Crash into Eurogamer TV for the first PAIN: Amusement Park trailer.
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July 9th, 2008, 16:17 Posted By: Darksaviour69
Capcom has announced that 1942: Joint Strike will be releasing soon. The classically inspired vertical arcade shooter1942: Joint Strike arrives on PSN 7/24 and on XBLA on 7/23.
1942: Joint Strike takes inspiration and influence from the ‘80s 194X series of World War II-themed vertical arcade shooters. The art, sound and gameplay of the new game take cues from the original 194X games, much like Wolf of the battlefeild: Commando 3 (check out our review). Gameplay will resemble the classic 2D style that gamers expect, but the game utilizes a fully 3D engine. Set in a World War II-themed locale, stages, vehicles and weapons have the look and feel of WWII with some stylistic differences.
The new 1942: Joint Strike features 2-player online cooperative play. Graphics and music have been similarly updated by Backbone Entertainment, the developers of this latest entry into the 194X series. There’s also a brand new score for the game created by Norihiko Hibino, an international composer well-known for his work creating music for the Metal Gear series.
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July 9th, 2008, 01:38 Posted By: wraggster
Newly released today:

features
Charges two joypads at once
Rapid charge
USB
Powered from any USB port (USB cable supplied)
Styled to match PS3®
description
Leaving your console switched on while you charge your hand controllers isn’t always convenient. Luckily, now you don’t have to. Simply connect the Datel Controller Charger to a spare USB port on your computer, or even a USB mains adapter, and you can plug in up to two joypads at a time to recharge. Charging time is surprisingly quick, and it doesn’t take any longer to charge two joypads than it does with only one attached.
Controller Charger is supplied with a USB cable, to connect it to your computer or USB mains adapter.
http://www.play-asia.com/SOap-23-83-...j-70-2ued.html
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