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PS2 Pages NAME PS2 Beats of Rage Description PS2
Beats of Rage is a great Hombrew and Moddable game for the Playstation 2 Console. AUTHOR
Pixel HOMEPAGE SCREENSHOTS 
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HERE INFORMATION PS2Bor is a legal and open source
port of the popular Beats of Rage engine for the playstation2. PS2Bor does
not contain any copyrighted material at all and is not compiled or use any
parts of sony code. In it's purest form PS2Bor is a BOR pak file interpreter
for the playstation2. It was written from Neill Corlett's original port. Please
see senile's website at http://senileteam.segaforums.com/bor.php for more informations. Since
I do not own any right on the original code or whatever, and since the original
code DOESN'T contain any license, I won't try to enforce any kind of license
here. But, if you use/modify/enhance it, please be kind enough to contact me,
and submit patches.This port uses PS2SDK, a freely distributed development library
available at http://www.ps2dev.org. It also uses GsKit 0.1, by NeoV. Since
I am waiting for GsKit 0.2, with new features and tools, this actual version
of PS2Bor does NOT contain pak file selection, and it also has a few graphical
glitches, which should hopefully be fixed in a next version of PS2Bor, using
GsKit 0.2. There is a known sound glitch during loading time. I either suspect
the actual sound system (a custom modification of isjpcm) to be quite broken, or
the asynchronous fileio system from PS2SDK to be not working correctly.Third party
pak files will work with PS2Bor. A number of pak files were tested during the
development of PS2Bor but not all of them are guaranteed to work. Please do
not redistribute this binary along files that may infringe on the copyrights
of others. Please note that the actual point of this release was only to have
a port of the original engine which was not using any bit of sony code (thus
making the _code_ legal). Furthermore, since it is illegal to possess the sony SDK,
compiling the original port was not possible for people unless doing warez.
This port is meant to be recompiled, modified and enhanced by people using
the free tools available.For further informations and updates, please consult
the official website: http://ps2bor.ps2-scene.org -- Nicolas "Pixel"
Noble - pixel@nobis-crew.org
The software will look for the file "bor.pak"
on the same location it was booted. For example, if you use ps2link to boot it
from host:, it will try to load the bor.pak file at host:bor.pak. It doesn't reset
the IOP, so, it should be able to get benefits from any previously loaded irx,
and thus, it should maybe load magically from hdd. No idea though... Now,
you can force the boot location by renaming the binary. If it starts with "cd"
(like "cd_bor.elf") it will try to load the file cdrom0:\bor.pak, if
it starts with "dvd", it will try to load the file cdrom0:\bor.pak,
in DVD mode, if it starts with "host", it will try to load the file
host:bor.pak, and finally, if it starts with "mc"... duh... forget about
it The options should be automatically saved on the memory card. Beware,
it doesn't tell when it does... but just don't remove the memory card, the joypads,
or switch off the console when it does, that is, when you exit the settings menu,
or when you finish off the game.
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