The Hottest DCEmu Posters
PS2Emu :: Emulation
Gaming & Development News Emulators for
PS1 Pages (They May work on PS2) NAME PsxVGB Description
PsxVGB is a Gameboy Emulator Emulator for the Playstation 1 Console.
AUTHOR HOMEPAGE SCREENSHOTS DOWNLOAD
HERE INFORMATION
******* Virtual GameBoy ******* The Portable Nintendo GameBoy Emulator
Ms-Dos version 0.88 Linux version 0.79 PlayStation version 0.7
Core emulator code copyright (C) 1995,1996 Marat Fayzullin MS-DOS port copyright
(C) 1996 Marcel de Kogel SVGA-lib code copyright (C) 1995 Thierry Lescot
Additional Features (C) 1997 Hans de Goede Playstation port (C) 1997 Sergio
Moreira GameBoy is a registered trademark of Nintendo. MS-DOS is
a trademark of Microsoft Corp. Introduction ============
*NOTE* Only
a few parts of this manual apply to the PSX port of VGB. Please read README.PSX
for some details. I haven't talked to Marat about this port, yet. *END OF
NOTE* Please, *carefully* read this manual. Do not write me email with questions
answered in here, as such letters are going to be ignored: I have too many
other things to do to answer the same questions over and over again. Virtual
GameBoy (VGB) is a portable emulator of the Nintendo GameBoy handheld videogame
console written in C. Although many things do not work quite well yet, it was
able to run about 85% of games checked with it. GameBoy-related archives
with technical and other info are located at: http://www.freeflight.com/fms/GameBoy/
ftp://ftp.komkon.org/pub/GameBoy/ There are versions of VGB for Amiga, Macintosh,
and IBM PC (both MeSsyDOS and Windoze). Following people are maintaining ports
of VGB to these systems: Linux Svgalib, Enhanced X and MSDOS: Hans
de Goede [j.w.r.degoede@et.tudelft.nl] http://www.et.tudelft.nl/~jdegoede/ Windows
and Unix/X Marat Fayzullin [fms@wam.umd.edu] http://www.freeflight.com/fms/ Macintosh: John
Stiles [jstiles@cello.gina.calstate.edu] This document covers the following
versions: Ms-Dos Linux Svgalib Linux X enhanced The document README.PSX
covers the PSX version. Hardware Requirements ===================== A
486DX-33 (486DX2-66 recommended) A VGA compatible video card Adlib/Adlib
Gold/SBPro/SB16 and joystick supported Software requirements: ======================
Ms-Dos: ------- VGB-DOS
requires the presence of a DPMI server. If you don't run the program under
a DPMI-hosted environment (Windows, OS/2, QPMI, ...), put the file CSDPMI.EXE
included in CWSDPMI.ZIP somewhere in your path. Linux-Svgalib: -------------- The
Linux Svgalib version requires svgalib, this version must run as root! The
joystick module and the oss-lite sound drivers are also supported. Unix/x: ------- Requires
an 8-bit depth x-server preferable with MIT-SHM extensions The linux/x version
again supports the joystick module and OSS drivers. If you want sound run this
one as root!, otherwise use "vgbx -sound 0" Files included
in VGB-DOS.ZIP ============================== VGB-DOS.EXE The emulator VGB-DBG.EXE
The emulator with intergrated debugger. VGB.TXT This file VGB.GIF A GIF
file containing the title screen. You can replace this with your own. Make
sure the file is in 256-color, 320x200, non-interlaced GIF87A format. The
first 64 colors are reserved for use by the emulator KEYS.EXE Small utility
to alter the key mappings CONVERT.EXE Small utility to convert old .cfg files
to the new format CWSDMI.ZIP A DPMI server required by VGB-DOS.EXE
Files
included in vgb-linux.zip =============================== vgb The svgalib
executable make this sui root! xvgb The X executable if you want to use sound
also make this one sui root! Otherwise run with -sound 0. xvgb-dbg X executable
with debugger. vgb.txt This file vgb.gif A GIF file containing the title
screen. You can replace this with your own. Make sure the file is in 256-color,
320x200, non-interlaced GIF87A format. The first 64 colors are reserved for
use by the emulator joy-patch.dif A patch to the linux joystick module 0.8.0
to allow use of 4 button joysticks. Aplly with "patch < joypatch.dif"
in the directory where you unpacked the joystick module source. (the
dir containing the joystick-0.8.0 dir that is) And recompile your joystick
module as instructed in the docs.
Default Key Mappings ==================== Cursor
Keys - Movement Left Alt - Button A Left Ctrl - Button B Left Shift -
Start Z - Select Special Keys ============ q,w,e,r - Toggle
sound channels 1-4 on/off (dos version only) t - Toggle sound on/off (dos version
only) y - Save current settings to <cart-name>.cfg o - Pause &
Blank screen (toggle) (dos version only) p - Pause (toggle) grey - - Decrease
volume. grey + - Increase volume ESC - Quit emulator F1 - F4 - Select
Backgroundcolor 0 - 3 F5 - F8 - Select Spritecolor 0 - 3 F9 - F12 - Select
Windowcolor 0 - 3 1 - Increase red for selected color 2 - Decrease red for
selected color 3 - Increase green for selected color 4 - Decrease green
for selected color 5 - Increase blue for selected color 6 - Decrease blue
for selected color
Special Keys in the debugger version only ========================================= A
- Enter the debugger S - Display sprite information D - Display lcd state
registers Command line options ==================== All commandline
options are excepted by all versions covered by this doc. But when it says
(version x only) this means they only do something in that version). This is
to keep the .cfg files compatible along different versions.
-help Print
a help page describing all available command line options -ifreq <frequency>
Select interrupt frequency [60] If you want your games to run faster,
increase the interrupt frequency. If you want them to run slower, decrease
it. -verbose <level> Select debugging messages [1] 0 - Silent 1 -
Startup messages 2 - Illegal writes 4 - Illegal CPU ops 8 - Bank switching -vperiod
<period> Set VBlank interrupts period [69905 cycles] -uperiod <period>
Number of interrupts per screen update [-1] Selecting -1 will enable real-time
refresh checking.If the emulation is chunky, try: -uperiod 2 or -uperiod
3 -autosave Save currents settings to <cart-name>.cfg on exit. -cheat
<GG code> Activate GameGenie cheat [none] -delay/-nodelay Delay/Don't
delay screen refresh [-delay] -crc/-nocrc Check/Don't check cartridge CRC [-crc] -video
<mode> Select video mode [0] (not available in X) 0 - 320x200 with title
screen 1 - 320x200 without title screen 2 - 360x144 full screen mode
3 - 180x144 full screen mode 4 - 256x200 with title screen 5 - 256x200
without title screen Please note that modes 2-5 may not be compatible
with your VGA card or monitor -background <filename> Select GIF file
to use as background(Not under X) [vgb.gif] (Only works in video modes 0 and
4) -joystick <mode> Select joystick mode 0 - disabled 1 - autodetected -sound
<mode> Select sound mode [1] 0 - No sound 1 - Adlib You may
want to have the sound turned off by default for certain games, as the
emulation isn't nearly perfect -stereo <mode> Select stereo mode [1]
0 - mono 1 - normal 2 - reversed -volume <value> Select initial
volume [10]. 0 is silent, 15 is maximum. In dos volume control only works
on SBPro or SB16 compatible cards -bcolorX <color> Changes the background/sprite/window
colors. -spritecolorX <color> The <color> argument should be: -windowcolorX
<color> "#rrggbb", where r=red, b=blue an g =green. these
are hex values!, colornames are no longer supported! -swapbuttons <flags>
Select buttons to swap [0] (msdos only) 1 - Swap joystick fire-buttons
2 - Swap keyboard fire-buttons 3 - Swap both fire-buttons 4 - Remap buttons
for gravis gamepad -autoa <mode> Select button A autofire mode [0] 0
- No autofire 1 - Autofire -autob <mode> Select button B autofire
mode [0] 0 - No autofire 1 - Autofire -keys <string> Alter key mappings
(see note!) Note on -keys: ============== The string taken by -keys
looks something like: "1122334455667788" where the numbers are
hex-representation of the scancodes for: 1 : left 2 : right 3 : up 4
: down 5 : button a 6 : button b 7 : start 8 : select Due to
the way the keyboard routines work this is the only option which is a bit different
for the different versions so put it in vgb-<version>.cfg . - For starters
the x-windows version ignores option (still to come ?) - The svgalib version
doesn't support extended keycodes but maps the grey cursor keys to the old
numeric keypad. So the string for the default-keymapping are: Dos: "CBCDC8D0381D2A2C"
,this completly maches with the scan codes. Svgalib: "4B4D4850381D2A2C"
,note how the cursor keys have changed, because we now use the scancodes for
the numeric keypad, cause ext-keys are not supported. But due to the remapping
of svgalib the grey cursor keys also work. Configuration files =================== The
emulator loads two configuration files (if present) before it loads a cartridge
rom:
"vgb-dos.cfg" or "vgb-unix.cfg" located in the
CURRENT! directory. There is a seperate cfg for each version for some platform
dependend options. (see the note above on -keys). cart.cfg (e.g. "dkong.cfg"
if you load "dkong.gb") located in the cartridge dump's directory. These
are plain text files containing optional commandline options. Options can be
separated with spaces, tabs or returns. Troubleshooting =============== -
If the emulator refuses to load your ROM images, check if it's CRC is correct
and if it's size is a multiple of 8192 bytes. If it's CRC is incorrect, you
might want to try using -nocrc, although getting a correct image is prefered.
If it's size is incorrect, there might be a SmartCard header attached to the
file. Try stripping the first 512 bytes - If a game doesn't run correctly,
try increasing vperiod to about 100000 - If display is incorrect, try -delay
or -uperiod 0
Note I'm starting a list of specific options needed to run
certain games, please mail me any games you know need a specificoption to run. Game:
Needed Option: Mario Land 2 -vperiod 75000 Version specific
Comments: ========================== Ms-Dos: ------- There has
changed a lot with this version, not visually but under the hood. Since I'm
now also working on a linux version there has been a complete source tree merge
between the Ms-dos and unix version. I now can specify which version I want
to compile with one define in the makefile. This also means almost every
commandline option has changed. (see above) For one the colorscheme support
has disappeared! The same is possible with the -XcolorX options and the colorscheme
code was a big mess. Also colornames are nolonger supported! I realise
this is a bit inconvienient but this really needed to be done to get a clean
code base at which some serious coding could (and has) been done. I've added
a convert utility to the dos-distribution just run "convert *.cfg" to
convert all your old cfg files to the new commandline options. Colorschemes
and names will be converted to the -XcolorX option. So if you liked a specific
colorscheme just make a vgb-dos.cfg file and run convert on it. I hope this
eases the pain ,I just really needed to get things cleaned up including all
those worthless commandline options. Version 0.88 is the latest dos-version,
all the bugs I know of have been fixed. And keeping vgb-dos in sync with the
linux version would mean breaking my agreement with Marat that I would only
do bugfixes, since from now on a lott of new features will be introduced. From
now on the DOS-port is officially discontinued as requested by Marat. Linux
generic comments: -----------------------
If you want to play with joystick
you need to have a loaded joystick module, you can always get the latest joystick
module from: ftp://sunsite.unc.edu/pub/Linux/kernel/patches/console (At
the time of writing the latest version is: 0.8.0) If you want to use a 4
button joystick you will need a slightly modified joystick module, just apply
the patch and recompile*. This should be 100% backwards compatible. I'm working
on getting this into the official joystick-module. * = Aplly with "patch
< joypatch.dif" in the directory where you unpacked the joystick
module source. (the dir containing the joystick-0.8.0 dir that is) And
then recompile your joystick module as instructed in the docs. The linux
version from now on uses the emulation core of vgb-dos mainly because the vgb-dos
core is 20 - 30% faster ! this shouldn't hurt compatibility, but please notify
me if any games stop working! The sound routines don't use the OSS-drivers.
Instead they directly write to the opl registers. This is done cause the gb-sound
hardware looks a lot like an adlib and otherwise it would be one hell of a
job to emulate. This means vgb needs root! rights to get permission to directly
write to the opl. Also don't run any other sound(midi) programs when running
vgb. Your pc shouldn't crash on this but the sound it makes will be horrible. Although
vgb doesn't use the OSS-lite drivers for the sound it still needs them. For
one it needs them to detect wether there is an opl3. Oss-lite is also used
for the mixer functions. Note: if you don't have an opl it won't be detected,
so you don't have to run xvgb as root. Vgb-svgalib still needs root for the
svgalib. Linux svgalib: -------------- First of all a very big
thanks to Ulrich Hecht. He originally came with the idea to use Thierry Lescot's
svga-lib code for vgb-linux. He also beat me to releasing a svgalib-version
of vgb. Since that day we've been sharing sources. I've done my own adaptation
of Thierry's sources to the newest vgb. I've done this mainly because I wanted
a clean version whit cross-platform compability. I did however use Ulrich's
code for the joystick support.
Thanks for all the help Ulrich. I've
given my vgb-linux version no 0.76 to clearly indicate that it superceeds Ulrich's
version it does the same, plus somethings extra. History =======
Although
al versions originaly came from marat. They've quite grown apart. So there's
a different old-history for each version. From this release on all versions
who are maintained by me will stay in sync, so they've a combined history.
Version numbers will probably get matched in the future Current combined
release: ------------------------- Dos 0.88 -DOS: This is the latest DOS-release
as requested by Marat, Linux 0.79 The dos version now is officially discontinued.
My work on the linux version will continue however. -Fixed bug in the opl2
routines, now opl2's are detected and used succesfully again. -Fixed
a bug which only saved the first 8kb of battery-backed-ram even if there was
more, Thanks go to Mogu for reporting this. Dos 0.87 -Changed the default
-uperiod from 0 to -1, -1 now is realtime Linux 0.78 refresh-checking. This
was done so that a frameskip of 0 could be manually forced. -Thanks to
Paul Robson author of gb97 Donkey Kong 97 is fixed. If you're a dos user be
sure to check out his great gb-emu at: http://members.aol.com/~autismuk/gameboy.htm
-Added -swapbuttons 4 for gravis gamepad owners. -Linux: added realtime-refreshchecking.
-Linux: framecount is corrected for pause. -Linux: sound is turned of when
vgb isn't active. -Linux: added background gif support to svgalib version.
-Linux: -swapbuttons is implemented -Linux: -support for 4 button joysticks,
see linux notes -Linux: vgb doesn't dump core anymore when it can't get the
io-permissions for the sound-output instead it issues a warning and continues
with sound disabled. Dos 0.86 -Switched from the unix emulation core to
marcel's dos-core Linux 0.77 Basicly both core's are the same but although
marat's code is cleaner, marcel's is much faster. This means the dos-version
is back up to speed. The linux version now is 20 - 30% faster! Thanks
to the guy who told me how slow the new vgb-dos was. -I've also optimised
the drawing routines a bit which also should speed things up a bit. -Fixed
a bug which made the emulator crash when a cartridge file without extension
was given on the commandline. -Dos: fixed the realtime syncing routine's.
Realtime sync now is disabled when specifying a uperiod other as 0. Dos
0.85 -First combined release based one big merged source tree. Linux 0.76
This means lotts of changes especially for the dos-version So read this doc,
even if you've read it for an old version. - -joystick added to en/disable
joystick. -Svga-lib version added, with colorchanging and option saving.
-Dos: -nodelay made default following the unix version. -Dos: keyboard
handling cleaned up vgb should once again run under windows 311. -Unix:
sound and joystick support added. -Unix: serial io interrupt emulated, taken
from the dos-version. -Unix: changed keys to follow the dos-keys: cursor-keys
:movement shift-key :start z-key :select left-alt :fire A left-crtl
:fire B Prior Dos versions: ------------------- 0.84 - Added -autosave
to the -help commandline parameter list - When saving options the gif-file
used for the background is also saved - Fixed a nasty bug in the string parsing
of the options-saving-routine, Strange enough this bug only showed at the
compaq prolinea's we have at school. 0.83 - Last updated release, since
Marat wants the dos-port discontinued, check Marat's vgb page for more info,
coming soon. Maybe one more release to fix bugs, but no more update's.
Still, if you find any port specific bugs, please mail. Please don't mail
any this game won't run bugs. Only port specific bugs , your soundcard not
being recognised, for example. - Source-code no longer available on request
of Marat - Options and colors can now be saved by pressing Y - -autosave
added to save options on exit - vgb-dbg.exe added to the distribution. This
is vgb-dos with an integrated debugger, a tat slower though. Debugger information
is now displayed readable and entering the debugger doen't crash the emu
anymore. 0.82 I (Hans) took over the msdos-port since Marcel has dropped it,
on the fly color-changing for easy creation of color-schemes. Quite Some
keys changed do to the new color-scheme-changing. 0.8b1 Fixed LCD state and
serial I/O emulation, implemented sprite priorities and improved sprite refreshing,
added autofire options, soundtrack can now be saved into a file, key mappings
can now be changed, increased speed 0.6.2 Fixed a major bug in the GB's
timer interrupt scheme and a minor bug in the RAM page allocation scheme 0.6.1
Fixed lots of bugs, added sprite color control 0.5.2 Major speedup, added sync
option, fixed some bugs, added color scheme support and a few other options 0.5.1
Initial release Prior Unix-versions: --------------------
Ulrich's
vgb-linux releases: 0.7.5 - bugfix: SB volume control works now - autodetection
of ports and joystick presence implemented - on-the-fly joystick calibration
implemented 0.7.4 - fixed a bug that made it impossible to disable the Sound
Blaster 0.7.3 - first public release Marat's original releases: 0.7
- CPU emulation is somewhat sped up - CPU cycles (not ops) are now used for
synchronization - LCD controller's state changes are done correctly (which
may slow things down somewhat) - Sprite priorities implemented (which
may slow things down somewhat) - RAM size bug fixed - Separate autofire
for buttons A and B - Saving soundtrack into a file - Separate colors
for background, window, and sprites - -nodelay is made default now Whats
Next ==========
Dos: ---- Nothing, as asked by Marat. I just
released this last few versions as a total clean-up so if there are any bugs
yo fix or nice features to add I can do it easily. So keep the bug reports
flowing, I'll still do bug-fixes. But please do not send any reports about
not working games instead try the trouble shooting options. And mail me if
you find a way to make a game work. Unix/Linux generic: ------------------- I'm
working on gb link emulation for the unix version of vgb. I don't know wether
I'll succeed. All info on the gb link and related stuff is appreciated. X-windows: ---------- -
Add support for 16, 24 and 32 bpp servers. - Add color changing and palette
saving. - Add window scaling Credits ======= - The real work
for this emu was done by Marcel and Marat. Thanks for all the hard work Marcel
and Marat. - Thanks to Thierry Lescot for the original svga-lib code - Thanks
to Ulrich Hecht for his work on the svga-lib code and the joystick support
for linux. - Thanks to Paul Robson author of gb97 for the donkey Kong fix and
all the future help. If you're a dos user be sure to check out his great
gb-emu at: http://members.aol.com/~autismuk/gameboy.htm - VGB-DOS was compiled
using DJ Delorie's DJGPP v2.01 DJGPP is a 32 bit C compiler for MS-DOS. Source
code and binaries of DJGPP are available at http://www.delorie.com. Please
send your comments to me (Hans) at j.w.r.degoede@et.tudelft.nl -BUT PLEASE,
do NOT ask for ROM IMAGES!, nor NAG about some games not working, instead
try the trouble shooting hints, they work with most games.
|